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Difference between revisions of "v0.31:Maximizing framerate"
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(Boy, this was a bad page. Won't change the rating yet because the requirement jump from +Fine+ to =Exceptional= is massive. Hell, this should have been XTatteredX before my edits.) |
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{{quality|Fine|08:00, 22 May 2010 (UTC)}} | {{quality|Fine|08:00, 22 May 2010 (UTC)}} | ||
{{av}} | {{av}} | ||
− | [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom| | + | [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|Frames Per Second is displayed .]] |
− | {{L|Frames per second|Framerate}} is used in Dwarf Fortress to measure the speed at which the game is running. To check your | + | {{L|Frames per second|Framerate}} is used in Dwarf Fortress to measure the speed at which the game is running. To check your frames per second (FPS) in Dwarf Fortress, change [FPS:NO] to [FPS:YES] in the {{l|init.txt}} file. Two values will be displayed on the top right of the screen, the first value is the current frame rate, while the number in parenthesis is the current graphical frame refresh rate. |
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− | == | + | ==Increasing Framerate== |
− | * Limiting the number of | + | * Limiting the number of Dwarves and other moving units (cage or butcher animals) greatly helps keep speed up. |
− | * Due to bug | + | * Due to [http://bay12games.com/dwarves/mantisbt/view.php?id=296 a bug], [[DF2010:Contaminant|contaminants]] such as blood, snow, ''et cetera'', count as items. Since contaminants can spread and you cannot easily get rid of them, try to avoid things that spread contaminants: wells, killing things in high traffic spots, and soap. <br>If you have a beast that exudes slime, you might as well save your game and wait for an update. Or kill it and use dfcleanmap. |
− | * | + | * Destroy contaminants that Dwarves and pets are carrying around. To achieve this, one can either build a shallow pool in an often-visited area. When the dwarves walk through the water, the contaminants will be washed away. One may also use hacking tools to place some 7/7 water splatters around important paths with [[DF2010:Utilities#dfliquids|dfliquids]] while running [[DF2010:Utilities#dfcleanmap|dfcleanmap]] continuously to remove the contaminants that gets washed away from the dwarves. |
− | * Decreasing the G_FPS in the init text file can improve | + | * Decreasing the G_FPS in the init text file can improve FPS. Be careful however, decreasing it too much can subject you to "incomprehensible graphic instabilities". Remember, with a low G_FPS, it can be dangerous during combat, because the screen does not update as often. The default G_FPS is 50, but setting it as low as 20 G_FPS may work with minimal problems. Performance varies on different systems, one will have to test different G_FPS values to find which performs to the user's preferences. |
− | * | + | * PRINT_MODE, also in the init file, may allow Dwarf Fortress to take advantage of the abilities of newer graphics cards. While the default setting is the most reliable, it is possible that changing the print mode could increase FPS. Users will have to test to see which runs best on specific systems. |
− | *Disabling [[Temperature]] and [[Weather]] in the d_init file increases | + | * Disabling [[DF2010:Temperature|temperature]] and [[DF2010:Weather|weather]] in the [[DF2010:D_init.txt|d_init.txt|]] file increases FPS due to fewer calculations being required. A downside to disabling weather is the removal of rain, which will will clean the map of contaminants, so it is possible that leaving it on may improve FPS. |
− | *World size and | + | * World size and embark zone size affect RAM usage, which may effect speed. FPS may be increased by choosing smaller embark zones. |
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− | * | + | * Changing the value of "normal" [[DF2010:Traffic|traffic zones]] in the init file to 1 may increase FPS created by open space, though this causes "high" traffic zones to be useless. Alternatively, one can cover the entire map with a "high" traffic zone, which will allow other traffic zones to function properly at their defaults. |
− | *Closing | + | * Closing one's fortress entrance with a raised bridge or forbidden door decreases the number of possible routes that the pathfinder needs to calculate, which may aid performace. |
− | * | + | * Reducing the number of items on a map by "[[DF2010:Dwarven_atom_smasher|atom smashing]]" them or donating them to traders. |
− | * | + | * Less mining reduces the number stones and corridors that exist, which may increase performance. |
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Revision as of 20:38, 1 January 2011
This article is about an older version of DF. |
Template:L is used in Dwarf Fortress to measure the speed at which the game is running. To check your frames per second (FPS) in Dwarf Fortress, change [FPS:NO] to [FPS:YES] in the Template:L file. Two values will be displayed on the top right of the screen, the first value is the current frame rate, while the number in parenthesis is the current graphical frame refresh rate.
Increasing Framerate
- Limiting the number of Dwarves and other moving units (cage or butcher animals) greatly helps keep speed up.
- Due to a bug, contaminants such as blood, snow, et cetera, count as items. Since contaminants can spread and you cannot easily get rid of them, try to avoid things that spread contaminants: wells, killing things in high traffic spots, and soap.
If you have a beast that exudes slime, you might as well save your game and wait for an update. Or kill it and use dfcleanmap.
- Destroy contaminants that Dwarves and pets are carrying around. To achieve this, one can either build a shallow pool in an often-visited area. When the dwarves walk through the water, the contaminants will be washed away. One may also use hacking tools to place some 7/7 water splatters around important paths with dfliquids while running dfcleanmap continuously to remove the contaminants that gets washed away from the dwarves.
- Decreasing the G_FPS in the init text file can improve FPS. Be careful however, decreasing it too much can subject you to "incomprehensible graphic instabilities". Remember, with a low G_FPS, it can be dangerous during combat, because the screen does not update as often. The default G_FPS is 50, but setting it as low as 20 G_FPS may work with minimal problems. Performance varies on different systems, one will have to test different G_FPS values to find which performs to the user's preferences.
- PRINT_MODE, also in the init file, may allow Dwarf Fortress to take advantage of the abilities of newer graphics cards. While the default setting is the most reliable, it is possible that changing the print mode could increase FPS. Users will have to test to see which runs best on specific systems.
- Disabling temperature and weather in the d_init.txt| file increases FPS due to fewer calculations being required. A downside to disabling weather is the removal of rain, which will will clean the map of contaminants, so it is possible that leaving it on may improve FPS.
- World size and embark zone size affect RAM usage, which may effect speed. FPS may be increased by choosing smaller embark zones.
- Changing the value of "normal" traffic zones in the init file to 1 may increase FPS created by open space, though this causes "high" traffic zones to be useless. Alternatively, one can cover the entire map with a "high" traffic zone, which will allow other traffic zones to function properly at their defaults.
- Closing one's fortress entrance with a raised bridge or forbidden door decreases the number of possible routes that the pathfinder needs to calculate, which may aid performace.
- Reducing the number of items on a map by "atom smashing" them or donating them to traders.
- Less mining reduces the number stones and corridors that exist, which may increase performance.