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Difference between revisions of "v0.31 Talk:Bedroom"

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(→‎One big room?: Up to you. Arguments either way.)
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==One big room?==
 
==One big room?==
Is there any reason not to have one large room full of 9x9 "owned" bedrooms?  This seems like the best way to avoid traffic issues.  9x9 is enough room to include bed, chair, table, cabinet, coffer, and armor/weapon rack for mayor and guard captain.  My dwarves were perfectly happy with other dwarves tromping over their bed and stuff even when they slept.[[User:Rembrandtq|Rembrandtq]] 22:45, 28 December 2010 (UTC)
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Is there any reason not to have one large room full of 3x3 "owned" bedrooms?  This seems like the best way to avoid traffic issues.  9x9 is enough room to include bed, chair, table, cabinet, coffer, and armor/weapon rack for mayor and guard captain.  My dwarves were perfectly happy with other dwarves tromping over their bed and stuff even when they slept.[[User:Rembrandtq|Rembrandtq]] 22:45, 28 December 2010 (UTC)
 
:Some people do like to do things this way.  Conveniently, it lets you share high-value furniture between rooms, so you don't have to churn out as much to keep your nobles happy.  However, some nobles do get annoyed if other dwarves have bedrooms which are as fancy as their own.  Others prefer their bedrooms to have walls.  This lets you lock the dwarf into his bedroom, if need be, thus allowing them to suffer [[unfortunate accident]]s without the rest of the fortress suffering the same fate.  Ultimately, it's up to you. --[[User:DeMatt|DeMatt]] 08:15, 29 December 2010 (UTC)
 
:Some people do like to do things this way.  Conveniently, it lets you share high-value furniture between rooms, so you don't have to churn out as much to keep your nobles happy.  However, some nobles do get annoyed if other dwarves have bedrooms which are as fancy as their own.  Others prefer their bedrooms to have walls.  This lets you lock the dwarf into his bedroom, if need be, thus allowing them to suffer [[unfortunate accident]]s without the rest of the fortress suffering the same fate.  Ultimately, it's up to you. --[[User:DeMatt|DeMatt]] 08:15, 29 December 2010 (UTC)

Revision as of 14:41, 30 December 2010

Stuff from 40d that needs to be confirmed in 2010

  • Do dwarves get all pissy from not having a chest in their room once the economy starts?
  • There is currently a bug concerning who sleeps where. Until that is resolved, it is unlikely we will be able to complete the Who sleeps where section.
  • Do nobles get angry if average dwarves have luxurious bedrooms? I'm not even sure if this was true in 40d...
  • Do dwarves still get angry about noise?

--Mikaka 03:29, 3 April 2010 (UTC)

As the economy does not exist in this version, the first question is irrelevant --Twilightdusk 21:02, 25 November 2010 (UTC)

Old information regarding bed ownership bug

Didn't Toady say that the "Who will sleep where bug" is fixed? "There were issues with people sleeping on the floor when they had rooms, or sleeping in the wrong beds, that should be fixed now (you might have to replace some beds in old forts though)." -Toady regarding 0.31.13.

85.131.31.8 17:22, 25 October 2010 (UTC)

One big room?

Is there any reason not to have one large room full of 3x3 "owned" bedrooms? This seems like the best way to avoid traffic issues. 9x9 is enough room to include bed, chair, table, cabinet, coffer, and armor/weapon rack for mayor and guard captain. My dwarves were perfectly happy with other dwarves tromping over their bed and stuff even when they slept.Rembrandtq 22:45, 28 December 2010 (UTC)

Some people do like to do things this way. Conveniently, it lets you share high-value furniture between rooms, so you don't have to churn out as much to keep your nobles happy. However, some nobles do get annoyed if other dwarves have bedrooms which are as fancy as their own. Others prefer their bedrooms to have walls. This lets you lock the dwarf into his bedroom, if need be, thus allowing them to suffer unfortunate accidents without the rest of the fortress suffering the same fate. Ultimately, it's up to you. --DeMatt 08:15, 29 December 2010 (UTC)