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Difference between revisions of "User:Naros"

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== My starting build (still editing): ==
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== My 16 Dwarf Embark ==
  
  
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{{Tile|Brown|6:0}}
 
{{Tile|Brown|6:0}}
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16 Dwarf start, 40 max pop.
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The top 12 guys will be in the 'inner sanctum' of the fort, never to see daylight again, doing most of the labour and doing it well.
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The Ranger I try to keep safe, but he still wins the Most Likely To Die In An Ambush competition.
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The Trainer and two Miners I try to keep safe, and let them train and teach on their skills to the <s>cannonfodder</s> masses.
  
  
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|style="border:1px #AAA solid;padding:0.2em;"| Trainer
 
|style="border:1px #AAA solid;padding:0.2em;"| Trainer
 
|style="border:1px #AAA solid;padding:0.2em;"| Student 5, Teacher 5.
 
|style="border:1px #AAA solid;padding:0.2em;"| Student 5, Teacher 5.
|style="border:1px #AAA solid;padding:0.2em;"| Not sure if giving him any Leadership skill would be better. This guy will be the military commander. Have him make the initial picks and axe for moods.
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|style="border:1px #AAA solid;padding:0.2em;"| Not sure if giving him any Leadership skill would be better. This guy will be the military commander.<br /> Have him make the initial picks and axe for moods.
 
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Revision as of 02:01, 13 January 2011

My 16 Dwarf Embark

Hmm. Can things like Kicker, Striker and Biter be taught on by Teachers?


Stuff to consider: Siege operator Archer • Armor user • Biter • Dodger • Fighter • Kicker • Shield user • Striker • Wrestler Axeman • Crossbowman • Hammerman Leader • Observer • Student • Teacher

Brown

16 Dwarf start, 40 max pop.

The top 12 guys will be in the 'inner sanctum' of the fort, never to see daylight again, doing most of the labour and doing it well. The Ranger I try to keep safe, but he still wins the Most Likely To Die In An Ambush competition. The Trainer and two Miners I try to keep safe, and let them train and teach on their skills to the cannonfodder masses.


Job Title Skills Comments
Foreman Mechanic 5, Negotiator 1, Judge of Intent 1, Appraiser 1, Organizer 1, Consoler 1 For building quality Template:L, not for resetting the traps at the front door, where he can be killed.
Clerk Building Design 4, Wound Dresser 1 Diagnostician 1, Surgeon 1, Bone Doctor 1, Suturer 1, Weaponsmith 1 Assign as Bookkeeper. Multifunctional egghead.
Mason Mason 5, Dodger 5
Carpenter Carpenter 5, Siege Engineer 5
Weaponcook Cook 5, Weaponsmith 5 Primarily occupied with making and hauling food. Main weaponsmith when needed.
Armourbrewer Brewer 5, Armoursmith 5 Primarily occupied with making booze and hauling food. Main armoursmith when needed.
Blacksmith Blacksmith 5, Armour User 5 Assign Furnace Operator, Wood Burner, Potash Maker, Lye maker
Farmer 1 Grower 5, Weaponsmith 1, Armour User 4
Farmer 2 Grower 5, Weaponsmith 1, Armour User 4
Butcher Butchering 3, Tanning 2, Leatherworker 5 Assign Fish Cleaner, Fish Disector, Milker, Miller, Thresher, Cheese Maker
Crafter Stone Crafting 5, Metal Crafter 5 Assign Soaper, Wood Crafter, Bone Crafter, Bowyer, Gem Setter, Gem Cutter, Glassmaker
Clothier Clothier 5, Dyer 5 Assign Weaver. He's a hauler whenever he's not working, which is often.
Ranger Dodger 5, Axedwarf 4, Weaponsmith 1 Assign Animal Trainer, Animal Caretaker, Animal Disector, Herbalist, Trapper, Wood Cutter, Fisherdwarf. Outdoors dwarf, accompanied by War Animals.
Miner 1 Armour User 5, Shield User 5 Assign Miner and Stone Detailer. Future Soldier.
Miner 2 Armour User 5, Shield User 5 Assign Miner and Stone Detailer. Future Soldier.
Trainer Student 5, Teacher 5. Not sure if giving him any Leadership skill would be better. This guy will be the military commander.
Have him make the initial picks and axe for moods.