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Difference between revisions of "v0.31:Pasture"

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m (haha, it's just time, not time unit)
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Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.
 
Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.
  
It is believed that each {{L|time}} unit adds one point to hunger.  An animal takes an average of one turn per ten time units, and so a creature of standard speed and agility with [GRAZER:10] would have to eat grass on every single one of its turns just to stave off starvation.  Because of this, the larger creatures like elephants and dralthas are virtually impossible to keep fed.
+
It is believed that each {{L|time}} unit adds one point to hunger.  An animal takes an average of one turn per ten time units, and so a creature of standard speed and agility with [GRAZER:10] would have to eat grass on every single one of its turns just to stave off starvation.  Since it takes another turn just to move to the next tile to graze, anything with [GRAZER:20] or less is completely incapable of feeding itself enough grass, even if enough is available.  Because of this, the larger creatures like dralthas are virtually impossible to keep fed, and elephants are incapable of feeding themselves fast enough to stave off starvation.
  
 
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Revision as of 17:00, 25 February 2011

This article is about an older version of DF.

Pastures are a feature that was released with version 31.19 and are Template:Ls that the player creates to hold animals, especially grazing animals. Herbivorous animals now require grass to graze upon, and larger creatures require a greater amount of grass to feed themselves.

Grazing animals use the [GRAZER:<value>] token to signify how much grass they need to eat. This is an inverse number - the value in grazer signifies how much hunger is reduced when eating a unit of grass. A creature with ten times the grazer value needs one tenth the amount of grass (and hence, pasture land) as a creature with a small grazer value.

Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.

It is believed that each Template:L unit adds one point to hunger. An animal takes an average of one turn per ten time units, and so a creature of standard speed and agility with [GRAZER:10] would have to eat grass on every single one of its turns just to stave off starvation. Since it takes another turn just to move to the next tile to graze, anything with [GRAZER:20] or less is completely incapable of feeding itself enough grass, even if enough is available. Because of this, the larger creatures like dralthas are virtually impossible to keep fed, and elephants are incapable of feeding themselves fast enough to stave off starvation.

Animal Grazer Amount Creature Size
Template:L 12 5,000,000
Template:L 20 3,000,000
Template:L 24 2,500,000
Template:L 60 1,000,000
Template:L 60 1,000,000
Template:L 85 700,000
Template:L 100 600,000
Template:L 100 600,000
Template:L 120 500,000
Template:L (both) 120 500,000
Template:L 150 400,000
Template:L 200 300,000
Template:L 200 300,000
Template:L 210 285,000
Template:L 333 180,000
Template:L 428 140,000
Template:L 461 130,000
Template:L 600 100,000
Template:L 600 100,000
Template:L 857 70,000
Template:L 1,000 60,000
Template:L 1,200 50,000
Template:L 1,200 50,000
Template:L 1,200 50,000
Template:L 3,000 20,000
Template:L 6,000 10,000
Template:L 20,000 3,000
Template:L 75,000 800
Template:L 120,000 500