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Difference between revisions of "v0.31:Body detail plan token"
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(Created page. Created table. Listed tokens. Listed info for some tokens.) |
(Elaborated on several things) |
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Line 8: | Line 8: | ||
| ADD_MATERIAL | | ADD_MATERIAL | ||
| | | | ||
− | | | + | * identifier |
+ | * material template | ||
+ | | Adds a new material to the creature based on the specified template and assigned to the specified identifier. | ||
|- | |- | ||
| ADD_TISSUE | | ADD_TISSUE | ||
| | | | ||
− | | | + | * identifier |
+ | * tissue template | ||
+ | | Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. | ||
|- | |- | ||
Line 23: | Line 27: | ||
| BP_LAYERS | | BP_LAYERS | ||
| | | | ||
− | *BY_CATEGORY | + | *BY_CATEGORY or BY_TYPE or BY_TOKEN |
*body part | *body part | ||
*tissue name or tissue ARG# for innermost tissue | *tissue name or tissue ARG# for innermost tissue | ||
Line 32: | Line 36: | ||
*tissue thickness | *tissue thickness | ||
etc... | etc... | ||
− | | | + | | Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily) to be filled with tissues when the plan is called in the creature entry. Note that this token allows for the specification of tissue thickness, which otherwise cannot be done without adjusting the base tissue template or defining a tissue from scratch.{{verify}} |
|- | |- | ||
Line 48: | Line 52: | ||
| BP_POSITION | | BP_POSITION | ||
| | | | ||
− | | | + | *BY_CATEGORY or BY_TYPE or BY_TOKEN |
+ | *body part | ||
+ | *position token | ||
+ | | Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, SIDES, TOP and BOTTOM. | ||
|- | |- | ||
| BP_RELATION | | BP_RELATION | ||
| | | | ||
− | | | + | *BY_CATEGORY or BY_TYPE or BY_TOKEN |
+ | *body part to be affected | ||
+ | *relation token | ||
+ | *BY_CATEGORY or BY_TYPE or BY_TOKEN | ||
+ | *parent body part | ||
+ | *coverage | ||
+ | | Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids). | ||
|- | |- |
Revision as of 03:42, 23 February 2011
Token | Arguments | Description |
---|---|---|
ADD_MATERIAL |
|
Adds a new material to the creature based on the specified template and assigned to the specified identifier. |
ADD_TISSUE |
|
Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. |
BODY_DETAIL_PLAN | Begins defining a body detail plan for use in creature raws | |
BP_LAYERS |
etc... |
Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily) to be filled with tissues when the plan is called in the creature entry. Note that this token allows for the specification of tissue thickness, which otherwise cannot be done without adjusting the base tissue template or defining a tissue from scratch.[Verify] |
BP_LAYERS_OVER | ||
BP_LAYERS_UNDER |
| |
BP_POSITION |
|
Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, SIDES, TOP and BOTTOM. |
BP_RELATION |
|
Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids). |
BP_RELSIZE |
|
Defines a relsize for the selected body part for the current body detail plan |