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Difference between revisions of "User:Teres Draconis"

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Hmmm... maybe make a new substance called "poluted water" and have it be a by-product? I've got slag already, don't see why poluted water should be any harder, though it might not flow properly. And how do you give something a negative sale value? "I'll pay you to take this stuff away." Just some things I'm thinking about....     
 
Hmmm... maybe make a new substance called "poluted water" and have it be a by-product? I've got slag already, don't see why poluted water should be any harder, though it might not flow properly. And how do you give something a negative sale value? "I'll pay you to take this stuff away." Just some things I'm thinking about....     
  
Part of my "world" is that the native plants and animals are far easier to process for metals than the ores are... in fact, I'm thinking of limiting the ores quite heavily. Maybe make them /all/ deep? '''[[Fun]]'''.  
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Part of my "world" is that the native plants and animals are far easier to process for metals than the ores are... in fact, I'm thinking of limiting the ores quite heavily. Maybe make them /all/ deep? '''[[Fun]]'''. - [[User:Teres Draconis|jaz]] 22:45, 16 April 2010 (UTC)
                    - [[User:Teres Draconis|jaz]] 22:45, 16 April 2010 (UTC)
 
 
 
  
 
=== Wiki ===
 
=== Wiki ===

Revision as of 14:00, 1 March 2011

u -> Teres Draconis -> v -> Enter


Teres Draconis has been very happy lately. She talked with a lover lately. She ate a fantastic meal lately. She admired a truly delightful game lately. She has been comforted by a wonderful creature in a cage recently. She has been sick recently. She was comforted by a pet recently. She has been satisfied at work recently.

She is romanticly involved with <message redacted>. She is a casual worshiper of Mari the Chalice of Life.

She is a citizen of the United States. She is a member of <message redacted>.

Teres Draconis likes sandy loam, lapis lazuli, silver, the color green, elk leather, dogs for their loyalty and dragons for their terrible majesty. When possible, she prefers to consume cow's milk, cow cheese, wild strawberries and tuberbeer. She absolutely detests roaches.

She is relaxed. She finds helping others rewarding. She is quick to anger. She is often nervous. She greatly appreciates art and natural beauty. She is willing to compromise with others. She often feels discouraged. She has a sense of duty. She tends to avoid crowds. She is bored by reality and has a wonderful imagination. She feels strong urges and seeks short-term rewards. She loves new and fresh ideas. She is disorganized. She is concerned about rejection and ridicule. She is occasionally given to procrastination. She is very friendly. She is slow to trust others. She does not feel effective in life. She often does the first thing that comes to mind.

Why did nobody tell me...

I can't have been the first to come up with this. It's not possible. And I'm ashamed, literally ashamed, that it took me this long to figure this out. (edited because the new version has a better plan)

From the embark menu

Take one of each kind of milk. They're 1 point each and a free barrel. Take one of each kind of drink. Again with the free barrels. I take one of each seed... I don't usually plant until the 2nd spring anyways, so free bags. Whee. 11 plump helmets... plenty to provide food and drink for your dwarves for a year.

Take whatever else it was you were going to take anyways. Embark.

Build a farmer's workshop relatively soonish. Make cheese from the milks. Build a still soonish after that. Brew the helmets into wine in the empty barrels that once had milk in them. Build a kitchen sometime after that. Declair booze offlimits for cooking, and plump helmet spawn acceptable for cooking. Cook your plump helmet spawn and cheeses into food.

I tend to hold off on either cooking or planting my other seeds until after the first traders come. If I'm in an area with a lot of outdoor plants, I probably already have a ton of booze by then. If I'm in an area with practically no outdoor plants, and the traders don't bring booze when they come, I may go ahead and plant those seeds for additional booze sources.

I also tend to have quite a bit of other food type substances by then, but perhaps I'm playing in the easy areas? I seem to recall my first few fortresses either lacking enough food/drink in the first few years, or lacking other important resources. (wood in the desert, stone above an aquifer, etc...)

On a related note, the new version seems to have an odd occurance...

When cooking, if all ingrediants are liquids (booze or milk, for instance), the final product will be a liquid. Kind of makes sense, if you think about it, but for some reason it doesn't make it back into a barrel.

I have, on several occasions, ended up with stacks of milk or booze cluttering up the kitchen. Very frustrating, and why I no longer cook with booze. -02:23, 2 May 2010 (UTC)

What DF stuff I've done lately

in game

With the new version, I've scrapped my old "Crash Landed" version and am building anew. I learned a lot, but there's a lot of changes to be made, and it seems like it'll be easier just to start from scratch. - jaz 1 March 2011

I still wish I could "polute" the water sources. Sometimes you get a salt water aquifer. Wish you could have salt water rivers and ponds and such, too... or other polutants. Or specify that certain buildings need to be built near water the way that a magma smelter can only be build over magma... And then specify that they polute the water source when used.

I'm told I can edit the saved games and make the waters be salty. - jaz 1 March 2011

Hmmm... maybe make a new substance called "poluted water" and have it be a by-product? I've got slag already, don't see why poluted water should be any harder, though it might not flow properly. And how do you give something a negative sale value? "I'll pay you to take this stuff away." Just some things I'm thinking about....

Part of my "world" is that the native plants and animals are far easier to process for metals than the ores are... in fact, I'm thinking of limiting the ores quite heavily. Maybe make them /all/ deep? Fun. - jaz 22:45, 16 April 2010 (UTC)

Wiki

Uhm... nothing. Can't remember (and can't be bothered looking up) my log-in info, so I'm cheating the sigs. - jaz 00:28, 23 March 2010 (UTC)


Still cheating the sigs... - jaz 1 March 2011

Ever feel like a little fish in a really big pond?

And that maybe the pond is filled with something other than clear crystal water?

I am wading through some of the forums at www.bay12games.com, trying not to duplicate threads as I make suggestions (or, in at least one case, point out that there is a perfectly good way of dealing with the problem they want dealt with without them suggesting something that would mess up my problem even more, and better yet, their solution is already functional in the game). My word, there is a lot of ... stuff... to wade through. Even if I find a thread that talks about something similar to what I'm thinking, it may be a good ten pages long... and if I don't want to sound like a "me too!" who didn't even bother to read what they're "me too!"ing, then... argh... And when that's /already/ a duplicate thread. Headache. And then it turns out that none of them address the subtle vision I see... or insist on making it too complicated to actually impliment...

And I have to wonder, if it's this difficult for me, wading through it all, how badly fare the Great Toad and his tri-toed sibling? Because I'm sure I'm not looking at even a tenth of the ... stuff... that they are. (And no, I don't mean "<redacted>" because it's worthless, but rather because there's just so much of it that it intimidates me and I thus feel the need to call it dirty words. I accept my common ways.)

So, Yargh, I say. Yargh! I will take my ineffective self to dinner, and maybe tomorrow will wade through more "suggestions" in the hopes of finding a gem, a clever mind who's desires match my own (and who was smart enough to phrase it in a way that other people actually understand).

--jaz 00:52, 21 May 2009 (UTC)