v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31:Mud"
Jump to navigation
Jump to search
Khym Chanur (talk | contribs) m (Wiki link) |
|||
Line 8: | Line 8: | ||
Mud can be removed by constructing something over the mud, then deconstructing it. | Mud can be removed by constructing something over the mud, then deconstructing it. | ||
− | One common way of creating mud is to flood a good sized area from a lake, thus making mud. | + | One common way of creating mud is to {{L|irrigation|flood}} a good sized area from a lake, thus making mud. Another way is to use a pit/pond from the {{L|Activity zone|activity zone menu}} and have a dwarf throw water over a channeled area into a dug-out area below. |
− | Another way is to use a pit/pond from the {{L|Activity zone|activity zone menu}} and have a dwarf throw water over a channeled area into a dug-out area below. |
Revision as of 08:17, 10 April 2011
This article is about an older version of DF. |
Mud is a Template:L produced when you flood an area with Template:L. It is needed for underground Template:L on stone. Mud piles up against items, coloring the tile brown.
Mud also occurs naturally in deep Template:L.
Note: Upon reclaiming a fortress, every single bit of mud will disappear.
Mud can be removed by constructing something over the mud, then deconstructing it.
One common way of creating mud is to Template:L a good sized area from a lake, thus making mud. Another way is to use a pit/pond from the Template:L and have a dwarf throw water over a channeled area into a dug-out area below.