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Difference between revisions of "v0.31 Talk:Ghost"
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I would love to read here, what ghosts actually DO! Do they harm our dorfs, are they just annoying? Please add to it :) --[[User:Lesconrads|Lesconrads]] 17:21, 1 December 2010 (UTC) | I would love to read here, what ghosts actually DO! Do they harm our dorfs, are they just annoying? Please add to it :) --[[User:Lesconrads|Lesconrads]] 17:21, 1 December 2010 (UTC) | ||
+ | :It's been added. :) --[[User:ANormalUsername1|<span style="text-shadow:green 0px 0px 3px;">A</span><span style="text-shadow:blue 0px 0px 3px;">Normal</span><span style="text-shadow:red 0px 0px 3px;">Username</span>]] 11:20, 12 April 2011 (UTC) | ||
== Ghost Types == | == Ghost Types == |
Revision as of 11:20, 12 April 2011
Ghost Claiming Coffins
There is a ghost in my fortress (restless haunt from a merchant who fell into a river) who appears to be claiming coffins on his own and automatically designating a room from them. If I free the tomb, he instantly makes another into a room. Don't really have a problem with this, except that I think it's giving my baron the "was utterly traumatized by a lesser's pretentious burial arrangements" thought. Anybody else have this issue? --Octorok 00:40, 28 February 2011 (UTC)
Scared to death
Can ghosts still scare people to death? I generally don't leave corpses around to find out ;)
-yes they do. Had my first incident with a ghost yesterday and a dwarf got scared to death. (31.18)
besides: He wasn't called a murderous Ghost or anything like that. Just "ghostly hunter" (hunting was his profession in life). -Zaibusa
Ghost Data
Judging from the string dump, ghosts can do the following things to the living:
- <ghost> sucks the wind out of <dwarf>
- <ghost> raises a high fever in <dwarf>
- <ghost> makes <dwarf> convulse and retch
- <ghost> inflicts excruciating pain upon <dwarf>
- <ghost> causes a spell of dizziness in <dwarf>
- <ghost> paralyzes <dwarf>
- <ghost> stuns <dwarf>
- <dwarf> is throwing a tantrum, possessed by <ghost>
- <ghost> has risen and is haunting the fortress!
- <ghost> is following <dwarf>
- <item> has been misplaced. No doubt <ghost> is to blame!
- <ghost> is throwing objects around the fortress!
- <ghost> can be heard howling throughout the fortress!
--Quietust 17:26, 14 November 2010 (UTC)
I would love to read here, what ghosts actually DO! Do they harm our dorfs, are they just annoying? Please add to it :) --Lesconrads 17:21, 1 December 2010 (UTC)
- It's been added. :) --ANormalUsername 11:20, 12 April 2011 (UTC)
Ghost Types
I had a dwarf go insane after a mood, melancholy to be specific. He can back as a moaning spirit. Has anyone noticed Melancholy dwarfs turning into moaning ghosts? Possible that's one cause for that kind of ghost. Thematically it would make sense.--Khelek 04:43, 19 December 2010 (UTC)
I had an Angry ghost come a dead dwarf who had been ecstatic but died in battle. 99.111.152.215 00:42, 10 January 2011 (UTC)
Babies won't become ghosts
A child and a baby died in my danger room (!!SCIENCE!!). The child came back as a ghost, while the baby stayed dead. --Blur 10:29, 27 December 2010 (UTC)
Not only can babies become ghosts, they can grow up while dead! Uristocrat 02:11, 17 January 2011 (UTC)
Party until you die
http://www.bay12forums.com/smf/index.php?topic=70423.0
Ahem, ghosts can now throw parties
2.103.51.3 04:03, 23 January 2011 (UTC)
- Urist McParty Dwarf turned up to rave, only to find the party was dead... Djsmiley2k
Confirmation for various ghost types
- Troublesome poltergeist from #bay12games
19:28:47 kullervo >> does someone know about troublesome poltergeists? 19:29:09 Kirigaloo >> I've had one 19:29:16 kullervo >> what did it do 19:30:04 Kirigaloo >> misplaced things and I think it toppled a chair in the dining hall 19:30:28 kullervo >> are you sure about that? 19:30:36 Kirigaloo >> Not sure about the chair. 19:30:44 Kirigaloo >> I suspect it may also pull levers, but that fort had none at the time