v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Item value"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 18: Line 18:
 
Do different animals' or creatures' bones carry different values for crafts and decorations, or are they all the same value?  Also, what is that value?
 
Do different animals' or creatures' bones carry different values for crafts and decorations, or are they all the same value?  Also, what is that value?
 
:Different. See the "Animals" part of the "Material multipliers" section; a beak dog (x2) earring is worth twice what a puppy bone earring of identical quality is worth. More dangerous critters, bigger multipliers, generally. (However, as far as I have seen, an earring made from the bones of the forgotten beast which just chewed up half your dwarves gets no bonus - it's worth no more than the puppy bone earring.. presumably because FBs are (now) auto-generated, so its level of danger/deadliness is harder to evaluate up-front) [[Special:Contributions/202.156.10.234|202.156.10.234]] 00:16, 16 October 2010 (UTC)
 
:Different. See the "Animals" part of the "Material multipliers" section; a beak dog (x2) earring is worth twice what a puppy bone earring of identical quality is worth. More dangerous critters, bigger multipliers, generally. (However, as far as I have seen, an earring made from the bones of the forgotten beast which just chewed up half your dwarves gets no bonus - it's worth no more than the puppy bone earring.. presumably because FBs are (now) auto-generated, so its level of danger/deadliness is harder to evaluate up-front) [[Special:Contributions/202.156.10.234|202.156.10.234]] 00:16, 16 October 2010 (UTC)
::Although they follow a similar weight based formula I think.  More research would be needed for those. [[User:Greep|Greep]] 10:50, 10 March 2011 (UTC)
 
  
 
== HAH!  Base item value formula discovered ==
 
== HAH!  Base item value formula discovered ==
  
 
Well this is rather funny.  Someone on the forums just noticed that base item values is a function of Item size.  Specifically, (size rounded down to nearest 50)/25 + 2.  So a battle axe size 800 is (800)/25 + 2 = 34. The exceptions being trap components which seem to have bugged out.  This size formula also accounts for the odd differences in clothing values. [[User:Greep|Greep]] 10:48, 10 March 2011 (UTC)
 
Well this is rather funny.  Someone on the forums just noticed that base item values is a function of Item size.  Specifically, (size rounded down to nearest 50)/25 + 2.  So a battle axe size 800 is (800)/25 + 2 = 34. The exceptions being trap components which seem to have bugged out.  This size formula also accounts for the odd differences in clothing values. [[User:Greep|Greep]] 10:48, 10 March 2011 (UTC)

Revision as of 10:50, 10 March 2011

Clothing value

Clothing value seems to be almost random, apparently calculated based on the actual properties of the item. For example, a shirt has value 22 and a tunic has value 16, while the only actual difference between them is that a shirt has UBSTEP:MAX and LBSTEP:0 while a tunic has UBSTEP:0 and LBSTEP:1. --Quietust 18:37, 13 April 2010 (UTC)

I think the intrinsic value for different items got reworked along with the weight calculations. We will need original research to correlate the value calculations I am afraid. What were you examples made of and what was there anything else interesting about them? Such as quality or decorations? --PencilinHand 04:39, 21 April 2010 (UTC)

Trade multiplier

Is it ( ((base item cost X material multiplier) + decoration) X trade multiplier )

or just ( (trade multiplier X base item cost X material multiplier) + decorations )

iow, if the Outpost Liason Officer offers you 200% on tables, does encrusting the tables effectively double the price of the gems, or just the table?

It seems to me that the answer is yes, the decoration value is also multiplied. I had (thanks to an unfortunate accident involving traders) a diamond-encrusted poor metal weapon with ~200% markup, reporting a "basic value" of 3k+, and the trader was offering me 6k+. However I can't be completely sure, since the reported "basic value" of an item seems to only have a loose relationship with the actual trade value. At one point I was offered a good (180-ish or so) markup on bodywear, so I spent the year whipping up and decorating a load of cloaks and robes, etc. The actual trade values were up to 3 or 4 times the reported "basic value"; other no-premium (mainly cloth, IIRC?) items had lesser values, but still well over the "basic values". 202.156.10.234 00:16, 16 October 2010 (UTC)


Bones, etc.

Do different animals' or creatures' bones carry different values for crafts and decorations, or are they all the same value? Also, what is that value?

Different. See the "Animals" part of the "Material multipliers" section; a beak dog (x2) earring is worth twice what a puppy bone earring of identical quality is worth. More dangerous critters, bigger multipliers, generally. (However, as far as I have seen, an earring made from the bones of the forgotten beast which just chewed up half your dwarves gets no bonus - it's worth no more than the puppy bone earring.. presumably because FBs are (now) auto-generated, so its level of danger/deadliness is harder to evaluate up-front) 202.156.10.234 00:16, 16 October 2010 (UTC)

HAH! Base item value formula discovered

Well this is rather funny. Someone on the forums just noticed that base item values is a function of Item size. Specifically, (size rounded down to nearest 50)/25 + 2. So a battle axe size 800 is (800)/25 + 2 = 34. The exceptions being trap components which seem to have bugged out. This size formula also accounts for the odd differences in clothing values. Greep 10:48, 10 March 2011 (UTC)