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Difference between revisions of "User:Karpatius"
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− | + | "No Plan is Perfect" | |
− | + | Plan 371: Entrychamber of Final Disappointment<br />Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate.<br />An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.<br /><br />Difficulty: slight; with security moderate<br />Usefulness: usable, so a bad dwarf trick<br /><br />Flaw: flying enemies<br />Correction: Fortifications along the chamber walls, train only archers in the fort<br /><br />Bonus: lava moat<br />Bonus: have a giant gate at the end of the chamber<br /><br />Bonus: lock the doors just before invaders reach your fort and flood the chamber<br />Mega Bonus: make it magma instead<br />Mega Mega Bonus: mix water and magma, mine out he valuable obsidian, rebuild, rinse and repeat | |
− | Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate. | ||
− | An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy. | ||
− | |||
− | Bonus: lava moat | ||
− | Bonus: have a giant gate at the end of the chamber | ||
− | |||
− | Mega Bonus: make | ||
Revision as of 15:22, 18 March 2011
"No Plan is Perfect"
Plan 371: Entrychamber of Final Disappointment
Dig a tall, narrow chamber into the fortress. Fill the chamber with a vertical stair maze, going up and down randomly and taking a path towards the entrance when space allows, as the only means of entering your actual fortress gate.
An assigned Gatekeeper or a pressure plate near the end of the maze will ensure safety of the fort and keep the masons busy.
Difficulty: slight; with security moderate
Usefulness: usable, so a bad dwarf trick
Flaw: flying enemies
Correction: Fortifications along the chamber walls, train only archers in the fort
Bonus: lava moat
Bonus: have a giant gate at the end of the chamber
Bonus: lock the doors just before invaders reach your fort and flood the chamber
Mega Bonus: make it magma instead
Mega Mega Bonus: mix water and magma, mine out he valuable obsidian, rebuild, rinse and repeat
Slorga Rustbeard, Part-time Evil Genius
Competent Fortress Designer
Accomplished Paranoid
Dabbling Comedian
Consoler
Novice Conversationalist
Novice Flatterer
Accomplished Game Tester