- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Water"
Line 1: | Line 1: | ||
''Adventure mode: Water preference (when possible or when necessary) is set by pressing the m key, and moving onto a water tile can be done using the 'careful move', or alt+direction. Alt+direction (even numpad+5) seems to be working for up and down. (Need confirmation on the up and down, I was told by a beta tester that "Swimming up is Shift + 5(numpad), and swimming down is Ctrl + 5(numpad)". , but does not seem to be working) | ''Adventure mode: Water preference (when possible or when necessary) is set by pressing the m key, and moving onto a water tile can be done using the 'careful move', or alt+direction. Alt+direction (even numpad+5) seems to be working for up and down. (Need confirmation on the up and down, I was told by a beta tester that "Swimming up is Shift + 5(numpad), and swimming down is Ctrl + 5(numpad)". , but does not seem to be working) | ||
− | Dark-colored water, when looked at, shows up as an 'open space'. This is because it is actually located one level below the camera level. Moving the camera down one level will cause the water to turn light and show up as actual water. | + | Dark-colored water, when looked at, shows up as an 'open space'. This is because it is actually located one level below the camera level. Moving the camera down one level will cause the water to turn light and show up as actual water. Note that to specify a pool of water as a water source, fishing zone, or pond, you need to create the zone at the level above the water. |
Water in adventure mode seems to be very 'unwelcoming', and if you enjoy your adventurer, avoidance is highly recommended.'' -- Twerty (Organize later) | Water in adventure mode seems to be very 'unwelcoming', and if you enjoy your adventurer, avoidance is highly recommended.'' -- Twerty (Organize later) | ||
If you dig through to an area of cavern with 777777 depth water, it is NOT a pond, it is a chamber full of water that will make your wet as they continue to dig through level 2223334444 etc. water while it releases itself. | If you dig through to an area of cavern with 777777 depth water, it is NOT a pond, it is a chamber full of water that will make your wet as they continue to dig through level 2223334444 etc. water while it releases itself. |
Revision as of 00:30, 30 October 2007
Adventure mode: Water preference (when possible or when necessary) is set by pressing the m key, and moving onto a water tile can be done using the 'careful move', or alt+direction. Alt+direction (even numpad+5) seems to be working for up and down. (Need confirmation on the up and down, I was told by a beta tester that "Swimming up is Shift + 5(numpad), and swimming down is Ctrl + 5(numpad)". , but does not seem to be working)
Dark-colored water, when looked at, shows up as an 'open space'. This is because it is actually located one level below the camera level. Moving the camera down one level will cause the water to turn light and show up as actual water. Note that to specify a pool of water as a water source, fishing zone, or pond, you need to create the zone at the level above the water.
Water in adventure mode seems to be very 'unwelcoming', and if you enjoy your adventurer, avoidance is highly recommended. -- Twerty (Organize later)
If you dig through to an area of cavern with 777777 depth water, it is NOT a pond, it is a chamber full of water that will make your wet as they continue to dig through level 2223334444 etc. water while it releases itself.