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Difference between revisions of "v0.31:Hive"
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In order to house bees, a hive must be constructed on or adjacent to a tile that is {{L|Tile attributes|above ground}}. A dwarf with the {{L|beekeeping}} labor enabled will place bees in any hive toggled to "install colony when ready," so long as he or she has access to a preexisting colony of wild bees, or another hive that is ready to be split. | In order to house bees, a hive must be constructed on or adjacent to a tile that is {{L|Tile attributes|above ground}}. A dwarf with the {{L|beekeeping}} labor enabled will place bees in any hive toggled to "install colony when ready," so long as he or she has access to a preexisting colony of wild bees, or another hive that is ready to be split. | ||
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+ | You can find out if a hive has bees, and whether or not it has a honeycomb ready to collect by using the Vhow I{{t|b}}ems in Buildings menu. | ||
Once a hive contains bees, it will eventually become "ready to be split," which will allow a beekeeper to populate an empty hive using bees from the original. Doing this leaves the original hive populated, however it will be some time before it again becomes ready for splitting. Bees cannot be brought with on embark, so starting the beekeeping industry requires at least one wild colony. Dwarven hives appear to magically transform {{L|bumblebee}}s into honey bees, so a wild bumblebee colony will work if no honey bee colony exists on the map. | Once a hive contains bees, it will eventually become "ready to be split," which will allow a beekeeper to populate an empty hive using bees from the original. Doing this leaves the original hive populated, however it will be some time before it again becomes ready for splitting. Bees cannot be brought with on embark, so starting the beekeeping industry requires at least one wild colony. Dwarven hives appear to magically transform {{L|bumblebee}}s into honey bees, so a wild bumblebee colony will work if no honey bee colony exists on the map. |
Revision as of 15:45, 31 March 2011
This article is about an older version of DF. |
A hive is a building used to house Template:Ls. A Template:L must first be created in a workshop before it can be built. Hives can be created at a craftsdwarf's workshop, kiln, glass furnace or metalsmith's forge using stone, wood, ceramics, glass or metal. Once a hive is created, it is built using the alt+H hotkey.
In order to house bees, a hive must be constructed on or adjacent to a tile that is Template:L. A dwarf with the Template:L labor enabled will place bees in any hive toggled to "install colony when ready," so long as he or she has access to a preexisting colony of wild bees, or another hive that is ready to be split.
You can find out if a hive has bees, and whether or not it has a honeycomb ready to collect by using the Vhow I{{b}}ems in Buildings menu.
Once a hive contains bees, it will eventually become "ready to be split," which will allow a beekeeper to populate an empty hive using bees from the original. Doing this leaves the original hive populated, however it will be some time before it again becomes ready for splitting. Bees cannot be brought with on embark, so starting the beekeeping industry requires at least one wild colony. Dwarven hives appear to magically transform Template:Ls into honey bees, so a wild bumblebee colony will work if no honey bee colony exists on the map.
Populated hives will produce a honeycomb and a royal jelly at some point in time after they become ready to be split. If the hive is toggled to "gather any products," a beekeeper will harvest the Template:L and Template:L, assuming he has access to a suitable Template:L in which to put the royal jelly. This process kills the bees. Royal jelly can be eaten or cooked, and the honeycomb is processed at a Template:L workshop to yield Template:L and Template:L.
It may be possible to move a hive, but the easiest way to move it is to simply split one into the new location, turn off the original one, and harvest it.
Honeybees in their artificial hive can and will sting your dwarves. Worker bees occasionally appear within a few tiles of a hive and are presumed to be responsible for stinging dwarves. It is likely that an inexperienced beekeeper will receive a bee sting when gathering the products of a hive. Additionally, it has been observed that placing a Template:L next to hives puts idle dwarves at serious risk of being stung.
Bee stings currently seem to be inconsequential. Bee stings do not appear to be recorded as wounds, but the Template:L will show "Slight pain" for the stung dwarf. Being stung does not seem to produce a bad thought. But don't be surprised if your refuse pile fills up with bees that have been punched to death.