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Difference between revisions of "40d Talk:Adamantine"
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I also ported over parts of the old adamantine info which seemed to still be correct for this version, and trimmed out the bits which no longer seemed to be true. --[[User:Janus|Janus]] 22:58, 5 November 2007 (EST) | I also ported over parts of the old adamantine info which seemed to still be correct for this version, and trimmed out the bits which no longer seemed to be true. --[[User:Janus|Janus]] 22:58, 5 November 2007 (EST) | ||
:There now only seems to be one labor directly related to adamantine, and that is Strand Extraction. Presumably weaving, smelting to wafers, and forging with the wafers now use the relevant "normal" skills but perhaps with a penalty to speed. I have not yet found adamantine, so if anybody has succeeded in analyzing its use, please correct the information in the wiki! --[[User:Alfador|Alfador]] 00:56, 6 November 2007 (EST) | :There now only seems to be one labor directly related to adamantine, and that is Strand Extraction. Presumably weaving, smelting to wafers, and forging with the wafers now use the relevant "normal" skills but perhaps with a penalty to speed. I have not yet found adamantine, so if anybody has succeeded in analyzing its use, please correct the information in the wiki! --[[User:Alfador|Alfador]] 00:56, 6 November 2007 (EST) | ||
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+ | :Okay, since I've been playing around with adamatine in 33a and 33b for a little while now, I've edited the page a fair bit. In particular, I've eliminated the Old Info section, wrapping that into the main body where it's correct, and eliminating it where it's not. I further added notes about treating the ore as a stone, since the value is a little different (I've got an Adamantine Ashery due to the ore not being an economic stone in 33a). I mentioned the apparent relationship between discovering adamantine and the King arriving. I removed the "ver" tag and replaced it with normal text, since it was forcing the page into the "outdated info" category, and I think we're now accurate to 33b. The only thing we still need to check is whether magma version of shops are still needed to handle the processing. (A magma clothier's shop... hmmm). [[User:Doctorlucky|Doctorlucky]] 04:02, 19 November 2007 (EST) |
Revision as of 09:02, 19 November 2007
Has anyone found any yet?
- I've heard so, yes. I forget which talk page it was on.--Draco18s 22:52, 1 November 2007 (EDT)
- It isn't anywhere on the wiki, if a search for "adamantine" would show it. --Savok 22:54, 1 November 2007 (EDT)
- Cancel that. You can't find it by searching for "adamantine" but "addy" gave me this forum thread. --Savok 22:56, 1 November 2007 (EDT)
Adamantine Confirmed for Brawl- Er, Fortress
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000793&p=3
Not only have Adamantine veins been found, mildly disturbing variations of the demon pits, demon-free mini-pits, and the demons themselves are also mentioned. Striking Adamantine no longer appears to result in an inevitable game-over condition, but breaching a 'peculiar chamber' and not sealing it off afterward can quickly result in a destroyed fortress for obvious reasons.
Also, apparently there are occasionally crazy people down there.
Wait, Savok already posted this.
Oh well.
Where to find it
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001176
In the above thread, Toady mentions the pits (and therefore adamantium) are located on every map tile which is displayed as a mountain. He then notes that it might only place them on mountain squares in the local map as well, but that he wasn't sure. So, that detail needs verification. Also, from testing out about a dozen volcano tiles (using reveal.exe) I found adamantine and the pits on every one. So, I've assumed that volcano tiles count as mountains for pit placement. --Janus 22:58, 5 November 2007 (EST)
This seems to be generally true, but not absolutely true. I found a volcano in a desert on a completely flat map, and there was no adamant. Perhaps there is a depth requirement. --Qalnor
- Was this on an actual volcano tile, or just an adjacent tile with a magma vent? --Janus 02:11, 19 November 2007 (EST)
Old info
I also ported over parts of the old adamantine info which seemed to still be correct for this version, and trimmed out the bits which no longer seemed to be true. --Janus 22:58, 5 November 2007 (EST)
- There now only seems to be one labor directly related to adamantine, and that is Strand Extraction. Presumably weaving, smelting to wafers, and forging with the wafers now use the relevant "normal" skills but perhaps with a penalty to speed. I have not yet found adamantine, so if anybody has succeeded in analyzing its use, please correct the information in the wiki! --Alfador 00:56, 6 November 2007 (EST)
- Okay, since I've been playing around with adamatine in 33a and 33b for a little while now, I've edited the page a fair bit. In particular, I've eliminated the Old Info section, wrapping that into the main body where it's correct, and eliminating it where it's not. I further added notes about treating the ore as a stone, since the value is a little different (I've got an Adamantine Ashery due to the ore not being an economic stone in 33a). I mentioned the apparent relationship between discovering adamantine and the King arriving. I removed the "ver" tag and replaced it with normal text, since it was forcing the page into the "outdated info" category, and I think we're now accurate to 33b. The only thing we still need to check is whether magma version of shops are still needed to handle the processing. (A magma clothier's shop... hmmm). Doctorlucky 04:02, 19 November 2007 (EST)