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Difference between revisions of "v0.31:Dwarf fortress mode"
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As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | ||
− | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, battle veterans and nobles. Make your dwarves rich with fine crafts, valuable coins, precious | + | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, {{L|military|battle veterans}} and {{L|nobles}}. Make your dwarves {{L|wealth|rich}} with fine {{L|finished goods|crafts}}, valuable {{L|curreny#Coins|coins}}, precious {{L|gem}}s and protect them from {{L|siege|foes}} with deadly {{L|trap}}s. Make sure they have plenty of {{L|food}} and {{L|alcohol}}, by way of {{L|farming|farms}} above and below ground and keep them {{L|clothing|clothed}} in {{L|leather}} and {{L|cloth}}. |
− | Of course, every dwarf loves precious | + | Of course, every dwarf loves precious {{L|metal||s, but the only way to find them is {{L|dig}} down, down, far down. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the {{L|caverns}} below and not all are friendly to dwarves.... |
Some more specific challenges are available here, compiled by fun-loving players from all around: {{L|Challenges|List of Fun Goals}} | Some more specific challenges are available here, compiled by fun-loving players from all around: {{L|Challenges|List of Fun Goals}} | ||
{{Category|Fortress mode}} | {{Category|Fortress mode}} |
Revision as of 00:55, 14 April 2011
This article is about an older version of DF. |
Fortress mode: where the game gets its name! This option is available from the main menu after creating a world. In fortress mode, you pick a Template:L, then assign your seven initial Template:L some starting Template:L, equipment, provisions, and Template:L to bring along. After preparations are complete and your hardy explorers Template:L, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami.
Playing
Your view of the in game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down in elevation. The generated worlds are made of tiles or pixels each representing anything in the world. Dwarves are represented by little faces, rocks by black tiles and open space by blue tiles. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow. The rest of this wiki is dedicated to helping you with these commands. If you need help starting out, see Template:L.
Goals
As an alpha version and sandbox game, there are few goals imposed upon the player by the programming.
The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, Template:L and Template:L. Make your dwarves Template:L with fine Template:L, valuable Template:L, precious Template:Ls and protect them from Template:L with deadly Template:Ls. Make sure they have plenty of Template:L and Template:L, by way of Template:L above and below ground and keep them Template:L in Template:L and Template:L. Of course, every dwarf loves precious {{L|metal||s, but the only way to find them is Template:L down, down, far down. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the Template:L below and not all are friendly to dwarves....
Some more specific challenges are available here, compiled by fun-loving players from all around: Template:L