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Difference between revisions of "v0.31:Industry"
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*{{L|Textile industry}}: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts. | *{{L|Textile industry}}: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts. | ||
*{{L|Healthcare}} Industry: Patching up your inevitably-wounded dwarves. | *{{L|Healthcare}} Industry: Patching up your inevitably-wounded dwarves. | ||
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+ | {{Category|Industry}} |
Revision as of 17:21, 30 August 2011
This article is about an older version of DF. |
All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (further improvement of these goods).
Industries in Dwarf Fortress can be broken into the following categories. These categories are based on Economy Sectors. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
Primary Industries
- Template:L: Growing and cutting wood to produce items including furniture and fuel.
- Template:L: Exploration and mining stone to produce buildings and items.
- Template:L industry: The production of food and alcohol to keep dwarves alive and happy, as well as textiles.
- Template:L: The production of fuel to support the metal, glass and ceramics industries.
- Template:L: Fish are harvested and processed into food and shells.
- Template:L: Animals are processed into meat, leather, bones, teeth and horns.
- Template:L: Raw ore is refined into metal bars, which may be used for weapons, armor, furniture, and crafts.
- Template:L: Bees are collected into hives, which produce honeycomb and royal jelly.
- Template:L: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct.
Secondary Industries
- Template:L industry: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe.
- Template:L industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.
- Template:L industry: Almost all materials can be used to produce crafts for export.
- Template:L: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.
- Template:L industry: The production of soap to be used in healthcare.
- Template:L: Sand is used to create low quality gems, plus an assortment of other goods.
- Template:L: Clay is used to create moderate quality containers, bricks, and crafts.
Tertiary Industries
- Template:L: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
- Template:L: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.
- Template:L Industry: Patching up your inevitably-wounded dwarves.