v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Cave adaptation"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Added forum hilarity)
(some clean up; fixing ambiguities; apparently engravings no longer provide happy thoughts)
Line 1: Line 1:
 
{{quality|Exceptional|20:01, 26 December 2010 (UTC)}}{{av}}  
 
{{quality|Exceptional|20:01, 26 December 2010 (UTC)}}{{av}}  
  
'''Cave adaptation''' is caused by dwarves spending too much time underground without sufficient exposure to outdoor sunlight.
+
'''Cave adaptation''' is caused by dwarves spending too much time underground with insufficient exposure to outdoor sunlight.
  
Two possible negative {{L|thought}}s can occur as a result of cave adaptation: 'irritated by the sun' and 'nauseated by the sun', the latter being a sign of a more serious cave adaptation often resulting in profuse {{L|vomit|vomiting}}. Both degrees can be cured although a simple solution is to remain permanently {{L|Tile attributes|underground}}.
+
Exposure of cave-adapted dwarves to outdoor sunlight can cause two negative {{L|thought}}s: "irritated by the sun" and "nauseated by the sun".  The latter results from more severe cave adaptation and often results in profuse {{L|vomit|vomiting}}. Cave adaptation causes no problems if the affected dwarves simply remain {{L|Tile attributes|underground}}.
  
 
== Prevention ==
 
== Prevention ==
Cave adaptation can be prevented by regular exposure to outdoor sunlight controllable through an outdoor {{L|Activity zone#Meeting Area|meeting area}} or having high-traffic areas above ground.  You can roof over the above ground area to prevent your dwarves from getting rained on, yet it will still provide enough sunlight to prevent cave adaptation. In other words, exposing your dwarves to areas exposed to sunlight will prevent cave adaptation; it doesn't matter whether that area has been roofed over or not.
+
Cave adaptation can be prevented by regular exposure to outdoor sunlight, which can be achieved by having an outdoor {{L|Activity zone#Meeting Area|meeting area}} or high-traffic areas above ground.  You can roof over the above ground area to prevent your dwarves getting rained on, yet it will still prevent cave adaptation. In other words, exposing your dwarves to areas that have ''ever'' been exposed to sunlight will prevent cave adaptation; it doesn't matter whether those areas have since been roofed over.
  
== Curing ==
+
== Treatment ==
A cure can be found in a similar method to prevention, however, due to the negative thoughts brought about by cave adaptation, these outdoor areas should be well decorated with {{L|statue|statues}}, {{L|engraving|engravings}} and the like. This should provide enough positive thoughts to negate those caused by cave adaptation. Progress of curing serious cave adaptation can be observed through '''Thoughts and Preferences''' as, curing will first reduce it to mild cave adaptation.
+
Cave adaptation can be treated the same way that it's prevented. However, due to the negative thoughts brought about by exposure to light in cave-adaptated dwarves, these outdoor areas should be well decorated with {{L|statue}}s or the like. This should provide enough positive thoughts to negate those caused by cave adaptation. The progress of treating severe cave adaptation can be observed through '''Thoughts and Preferences''', as limited exposure to sunlight will first convert severe cave adaptation into mild cave adaptation; see [[DF2010:Personality trait#Personality-Trait-Like Characteristics|Personality traits]] for details.
  
 +
== Explanation ==
 
{{D for Dwarf}}
 
{{D for Dwarf}}
 
'''A [http://www.bay12forums.com/smf/index.php?topic=85908.msg2321608#msg2321608 scientific explanation] of cave adaptation by Deus Machina.'''
 
'''A [http://www.bay12forums.com/smf/index.php?topic=85908.msg2321608#msg2321608 scientific explanation] of cave adaptation by Deus Machina.'''

Revision as of 16:17, 3 June 2011

This article is about an older version of DF.

Cave adaptation is caused by dwarves spending too much time underground with insufficient exposure to outdoor sunlight.

Exposure of cave-adapted dwarves to outdoor sunlight can cause two negative Template:Ls: "irritated by the sun" and "nauseated by the sun". The latter results from more severe cave adaptation and often results in profuse Template:L. Cave adaptation causes no problems if the affected dwarves simply remain Template:L.

Prevention

Cave adaptation can be prevented by regular exposure to outdoor sunlight, which can be achieved by having an outdoor Template:L or high-traffic areas above ground. You can roof over the above ground area to prevent your dwarves getting rained on, yet it will still prevent cave adaptation. In other words, exposing your dwarves to areas that have ever been exposed to sunlight will prevent cave adaptation; it doesn't matter whether those areas have since been roofed over.

Treatment

Cave adaptation can be treated the same way that it's prevented. However, due to the negative thoughts brought about by exposure to light in cave-adaptated dwarves, these outdoor areas should be well decorated with Template:Ls or the like. This should provide enough positive thoughts to negate those caused by cave adaptation. The progress of treating severe cave adaptation can be observed through Thoughts and Preferences, as limited exposure to sunlight will first convert severe cave adaptation into mild cave adaptation; see Personality traits for details.

Explanation

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


A scientific explanation of cave adaptation by Deus Machina.

Underground has low levels of light and very little air circulation.

Dwarves develop low-light vision (plump helmets are packed with beta carotene!) and their facial follicles become sensitive to the motions that a breeze produces against their beards, which allows them to tell where tunnels turn.

As they go deeper, their eyes become less relied upon, and they adapt further to rely on their whisker-based folli-cation.

These eventually become so sensitive that, should a dwarf venture outside, the wind is the equivalent of multicolored and varying strobe lights. This is as aggravating to a dwarf's folli-cation as a Pink Floyd show seen while sober is to our sight, up to the point of causing nausea.