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Difference between revisions of "v0.31 Talk:Melt item"
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Using version 0.31.25, I only melted 2 copper battle axes, and I got a copper bar. So the ones I used must have yielded more than 4/10 of a bar each. They were starting equipment, if that makes any difference. -- JasonMel | Using version 0.31.25, I only melted 2 copper battle axes, and I got a copper bar. So the ones I used must have yielded more than 4/10 of a bar each. They were starting equipment, if that makes any difference. -- JasonMel | ||
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+ | == In the "buying to melt" table, seems to me the base values are off. According to the table, scimitar and mace are both 10 base value, while what I get is 14 and 17, respectively. Also, if an iron anvil does indeed give a whole bar back, then they're not relative value of 100, they're an absolute steal at 10 (i.e. someone forgot that the value of an iron anvil is 10 base * 10 material (iron), not 100 base value), and as good a value as cages. |
Revision as of 10:25, 12 August 2011
Using version 0.31.25, I only melted 2 copper battle axes, and I got a copper bar. So the ones I used must have yielded more than 4/10 of a bar each. They were starting equipment, if that makes any difference. -- JasonMel
== In the "buying to melt" table, seems to me the base values are off. According to the table, scimitar and mace are both 10 base value, while what I get is 14 and 17, respectively. Also, if an iron anvil does indeed give a whole bar back, then they're not relative value of 100, they're an absolute steal at 10 (i.e. someone forgot that the value of an iron anvil is 10 base * 10 material (iron), not 100 base value), and as good a value as cages.