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Difference between revisions of "v0.31 Talk:Buzzard"
MisterB777 (talk | contribs) (testing seems to indicate otherwise.) |
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Actually some creatures won't be butchered if they do not produce enough resources. Hence why wild bunnies and cavys are not butchered half the time. --[[User:IT 000|IT 000]] 18:50, 7 August 2011 (UTC) | Actually some creatures won't be butchered if they do not produce enough resources. Hence why wild bunnies and cavys are not butchered half the time. --[[User:IT 000|IT 000]] 18:50, 7 August 2011 (UTC) | ||
:True, but in actual testing, this issue seems to be peculiar with buzzards. Try killing all the buzzards you get on a map in hand-to-hand, and none of them will be butcherable. But, if they are all shot or killed with traps, they will all be butcherable. It's weird, but I have a hard time believing that ALL the buzzards that are killed in hand-to-hand combat just happen to be too small to be butchered, but all of them that are shot or killed by traps are big enough to be butchered... Perhaps more testing or independent validation is required here. --[[User:MisterB777|MisterB777]] 17:26, 8 August 2011 (UTC) | :True, but in actual testing, this issue seems to be peculiar with buzzards. Try killing all the buzzards you get on a map in hand-to-hand, and none of them will be butcherable. But, if they are all shot or killed with traps, they will all be butcherable. It's weird, but I have a hard time believing that ALL the buzzards that are killed in hand-to-hand combat just happen to be too small to be butchered, but all of them that are shot or killed by traps are big enough to be butchered... Perhaps more testing or independent validation is required here. --[[User:MisterB777|MisterB777]] 17:26, 8 August 2011 (UTC) | ||
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+ | Melee has a higher chance of severing objects and thus making the bird to small to be butchered. However I am open to testing. --[[User:IT 000|IT 000]] 20:19, 8 August 2011 (UTC) |
Revision as of 20:19, 8 August 2011
Very odd. I can't get my dorfs to butcher these (gradually mounting) pile of buzzard corpses the random immigrant hunter keeps bringing in. The corpses aren't rotten, they're sitting in a custom corpse pile less than a hundred steps from the butcher shop and they're still piling up because Urist McButcherDwarf cancels every butcher job (even the ones automatically generated by the hunter killing the buzzard!) with "Needs butcherable unrotten nearby item." This is getting tiresome. Scorch 06:40, 9 February 2011 (UTC)
- Not sure if this is a bug or not. It appears that you can only butcher them if they've been killed by a trap or shot out of the sky. Any buzzards that die in hand-to-hand combat cannot be butchered... --MisterB777 00:39, 26 July 2011 (UTC)
Actually some creatures won't be butchered if they do not produce enough resources. Hence why wild bunnies and cavys are not butchered half the time. --IT 000 18:50, 7 August 2011 (UTC)
- True, but in actual testing, this issue seems to be peculiar with buzzards. Try killing all the buzzards you get on a map in hand-to-hand, and none of them will be butcherable. But, if they are all shot or killed with traps, they will all be butcherable. It's weird, but I have a hard time believing that ALL the buzzards that are killed in hand-to-hand combat just happen to be too small to be butchered, but all of them that are shot or killed by traps are big enough to be butchered... Perhaps more testing or independent validation is required here. --MisterB777 17:26, 8 August 2011 (UTC)
Melee has a higher chance of severing objects and thus making the bird to small to be butchered. However I am open to testing. --IT 000 20:19, 8 August 2011 (UTC)