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Difference between revisions of "v0.31 Talk:Melt item"
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== Base values wrong == | == Base values wrong == | ||
In the "buying to melt" table, seems to me the base values are off. According to the table, scimitar and mace are both 10 base value, while what I get is 14 and 17, respectively. Also, if an iron anvil does indeed give a whole bar back, then they're not relative value of 100, they're an absolute steal at 10 (i.e. someone forgot that the value of an iron anvil is 10 base * 10 material (iron), not 100 base value), and as good a value as cages. | In the "buying to melt" table, seems to me the base values are off. According to the table, scimitar and mace are both 10 base value, while what I get is 14 and 17, respectively. Also, if an iron anvil does indeed give a whole bar back, then they're not relative value of 100, they're an absolute steal at 10 (i.e. someone forgot that the value of an iron anvil is 10 base * 10 material (iron), not 100 base value), and as good a value as cages. | ||
+ | |||
+ | :If you're importing anvils, you can turn a massive profit through resale, when your master blacksmith produces high-quality furniture. The only problem is with their weight; you might be better importing lots of lightweight crafts and improving them for resale instead. |
Revision as of 20:05, 23 October 2011
Using version 0.31.25, I only melted 2 copper battle axes, and I got a copper bar. So the ones I used must have yielded more than 4/10 of a bar each. They were starting equipment, if that makes any difference. -- JasonMel
Base values wrong
In the "buying to melt" table, seems to me the base values are off. According to the table, scimitar and mace are both 10 base value, while what I get is 14 and 17, respectively. Also, if an iron anvil does indeed give a whole bar back, then they're not relative value of 100, they're an absolute steal at 10 (i.e. someone forgot that the value of an iron anvil is 10 base * 10 material (iron), not 100 base value), and as good a value as cages.
- If you're importing anvils, you can turn a massive profit through resale, when your master blacksmith produces high-quality furniture. The only problem is with their weight; you might be better importing lots of lightweight crafts and improving them for resale instead.