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Difference between revisions of "Utility:DFusion"
(Added exported functions section) |
(Added console exports) |
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=== dfusion === | === dfusion === | ||
First this command runs all plugins' init.lua part then show a menu. Type number to run specified plugin. | First this command runs all plugins' init.lua part then show a menu. Type number to run specified plugin. | ||
− | == Exported functions == | + | == Exported functions and objects == |
+ | Objects differ from functions by calling convention ( using '':'' instead of '.'). Also most of the functions are grouped. | ||
=== Dfhack/DF interface === | === Dfhack/DF interface === | ||
− | + | ==== Console. ==== | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! name | ||
+ | ! description | ||
+ | ! example | ||
+ | |- | ||
+ | | print | ||
+ | | prints a message to dfhack console | ||
+ | | Console.print("Hello world!") | ||
+ | |- | ||
+ | | printerr | ||
+ | | prints an error message to dfhack console | ||
+ | | Console.printerr("Error world!") | ||
+ | |- | ||
+ | | clear | ||
+ | | clears console | ||
+ | | Console.clear() | ||
+ | |- | ||
+ | | color | ||
+ | | sets text color | ||
+ | | Console.color(2) | ||
+ | |- | ||
+ | | reset_color | ||
+ | | resets text color to defaults | ||
+ | | Console.reset_color() | ||
+ | |- | ||
+ | | cursor | ||
+ | | sets if the cursor should be visible | ||
+ | | Console.cursor(true) | ||
+ | |- | ||
+ | | msleep | ||
+ | | waits for x milliseconds | ||
+ | | Console.msleep(200) | ||
+ | |- | ||
+ | | get_columns | ||
+ | | returns number of columns in the console | ||
+ | | Console.get_columns() | ||
+ | |- | ||
+ | | get_rows | ||
+ | | returns number of rows in the console | ||
+ | | Console.get_rows() | ||
+ | |- | ||
+ | | lineedit | ||
+ | | asks user for input | ||
+ | | Console.lineedit("Type in your name:") | ||
+ | |} | ||
=== From scripts === | === From scripts === | ||
These commands are exported from script files. Most of them are in "common.lua" file. | These commands are exported from script files. Most of them are in "common.lua" file. | ||
=== Patterns === | === Patterns === | ||
See patterns.lua and itempatters.lua. This will be refactored in the future to use Memory.xml (thus be version and Os independent). | See patterns.lua and itempatters.lua. This will be refactored in the future to use Memory.xml (thus be version and Os independent). | ||
+ | |||
== How to == | == How to == | ||
This section explains in detail some of more complex things that could be done with dfusion. | This section explains in detail some of more complex things that could be done with dfusion. |
Revision as of 16:08, 17 September 2011
DFusion info page
Thread for discussions: Thread
Usage
Dfusion plugin offers two DFhack commands: 'dfusion' and 'lua'.
lua
Runs an interactive lua console. For more on lua commands see Lua reference manual or google "lua". Also this command could be ran with filepath as an argument. Then it runs that file as a lua script file. E.g. lua dfusion/temp.lua runs a file <your df path>/dfusion/temp.lua.
dfusion
First this command runs all plugins' init.lua part then show a menu. Type number to run specified plugin.
Exported functions and objects
Objects differ from functions by calling convention ( using : instead of '.'). Also most of the functions are grouped.
Dfhack/DF interface
Console.
name | description | example |
---|---|---|
prints a message to dfhack console | Console.print("Hello world!") | |
printerr | prints an error message to dfhack console | Console.printerr("Error world!") |
clear | clears console | Console.clear() |
color | sets text color | Console.color(2) |
reset_color | resets text color to defaults | Console.reset_color() |
cursor | sets if the cursor should be visible | Console.cursor(true) |
msleep | waits for x milliseconds | Console.msleep(200) |
get_columns | returns number of columns in the console | Console.get_columns() |
get_rows | returns number of rows in the console | Console.get_rows() |
lineedit | asks user for input | Console.lineedit("Type in your name:") |
From scripts
These commands are exported from script files. Most of them are in "common.lua" file.
Patterns
See patterns.lua and itempatters.lua. This will be refactored in the future to use Memory.xml (thus be version and Os independent).
How to
This section explains in detail some of more complex things that could be done with dfusion.
OnFunction
There are two parts to OnFunction: adding new triggers and using already existing triggers. To add new trigger you must know exact location of function call (and what it does) also it would help a lot if you know what registers correspond to what data. Usually this could be worked out by analysing call stack after setting a data breakpoint (watch in GDB) and then guessing what does what. Using already existing triggers is way simpler. Adding a callback (a function to be called when a trigger is encountered) is done by onfunction.SetCallback(name,function). For possible names see locations.lua (at the time of writing there is "Move" and "Die" both in Linux and Windows). Possible use of it:
function DeathMsg(values) local name name=engine.peek(values[onfunction.hints["Die"].creature],ptt_dfstring) print(name:getval().." died") end onfunction.SetCallback("Die",DeathMsg)
In this example we bind 'DeathMsg' function to "Die" trigger. Values argument has all the registers and a return address. So we lookup from witch register do we need to read the creature pointer ( values[onfunction.hints["Die"].creature ) and read a string just from the beginning (usually the creature starts with his name). Then print it to the console.
Note: there can be only one callback per trigger. Also if you know any more trigger locations please share :)
Tips and Tricks
- To use dfusion's functionality in lua first run dfusion (exit it with 'q') and then use run lua