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Difference between revisions of "40d:Refuse stockpile"
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Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as [[chunk]]s, [[Vermin#Eliminating_vermin|remains]], [[bone]]s, [[shell]]s, [[skull]]s, [[corpse]]s, raw hides and any rotten items. This helps in avoiding [[miasma]] from rotting items in your fortress, if the stockpile is placed right. | Your [[dwarves]] will bring mostly animal items to a '''refuse stockpile''', such as [[chunk]]s, [[Vermin#Eliminating_vermin|remains]], [[bone]]s, [[shell]]s, [[skull]]s, [[corpse]]s, raw hides and any rotten items. This helps in avoiding [[miasma]] from rotting items in your fortress, if the stockpile is placed right. | ||
− | + | A '''refuse stockpile''', or rather, its placing and potential content, poses a surprisingly big challenge. Placed inside it will cause fast spreading [[miasma]], obscuring view and giving dwarves unhappy [[thought]]s. Placed outside, where no miasma is created, it forces your dwarves to walk into danger, especially during a siege if they try to collect corpses(The latter can be fixed by changing the "forbid" default settings). Additionally you may want to prevent certain contents like bones from disappearing (this happens outside), a cause for additional micromanagement. | |
− | It is also useful to keep a refuse stockpile holding only [[shells]], [[skulls]] and [[bones]] near your [[craftsdwarf]]'s shop for [[bone carving]] and [[bowyer]]'s shop for making bone [[crossbow]]s. Such a stockpile will not create [[miasma]] because bones and skulls do not cause | + | It is useful to keep a [[refuse]] stockpile in an enclosed [[room]] next to your [[butcher]]'s shop to store [[corpse]]s waiting to be slaughtered, prevent [[clutter]], and lock in [[miasma]] from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single [[animal]] already "bursts" into many items. |
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+ | It is also useful to keep a refuse stockpile holding only [[shells]], [[skulls]] and [[bones]] ''inside'' and near your [[craftsdwarf]]'s shop for [[bone carving]] and [[bowyer]]'s shop for making bone [[crossbow]]s. Such a stockpile will not create [[miasma]] because bones and skulls do not cause miasma (above ground they will disappear, stockpiled or not). | ||
You can provide your stockpile with 2 [[door]]s arranged as an airlock. This will mostly prevent [[miasma]] from spreading when a dwarf steps through. You can contain miasma completely by building a diagonal entrance to the refuse area, since miasma cannot travel diagonally. {{version|0.28.181.40d}} | You can provide your stockpile with 2 [[door]]s arranged as an airlock. This will mostly prevent [[miasma]] from spreading when a dwarf steps through. You can contain miasma completely by building a diagonal entrance to the refuse area, since miasma cannot travel diagonally. {{version|0.28.181.40d}} |
Revision as of 18:48, 29 September 2009
Your dwarves will bring mostly animal items to a refuse stockpile, such as chunks, remains, bones, shells, skulls, corpses, raw hides and any rotten items. This helps in avoiding miasma from rotting items in your fortress, if the stockpile is placed right.
A refuse stockpile, or rather, its placing and potential content, poses a surprisingly big challenge. Placed inside it will cause fast spreading miasma, obscuring view and giving dwarves unhappy thoughts. Placed outside, where no miasma is created, it forces your dwarves to walk into danger, especially during a siege if they try to collect corpses(The latter can be fixed by changing the "forbid" default settings). Additionally you may want to prevent certain contents like bones from disappearing (this happens outside), a cause for additional micromanagement.
It is useful to keep a refuse stockpile in an enclosed room next to your butcher's shop to store corpses waiting to be slaughtered, prevent clutter, and lock in miasma from rotting butcher leftovers. Butcher's shops tend to become cluttered very quickly, as a single animal already "bursts" into many items.
It is also useful to keep a refuse stockpile holding only shells, skulls and bones inside and near your craftsdwarf's shop for bone carving and bowyer's shop for making bone crossbows. Such a stockpile will not create miasma because bones and skulls do not cause miasma (above ground they will disappear, stockpiled or not).
You can provide your stockpile with 2 doors arranged as an airlock. This will mostly prevent miasma from spreading when a dwarf steps through. You can contain miasma completely by building a diagonal entrance to the refuse area, since miasma cannot travel diagonally. v0.28.181.40d
- (For a longer discussion on this, see Talk page: Refuse Stockpile vs. Dumping Zone)
Details
Corpses, chunks, body parts, skin, and food all can rot, emitting miasma when stored on Inside Dark Subterranean tiles. It is important to know where you want to place your refuse stockpile beforehand, as miasma causes an unhappy thought. Designating a refuse stockpile on any tile with Light Above Ground will prevent miasma, though any items, including bones, shells, and skulls in such areas will occasionally be removed from the game.
Alternatively, you can dig an open pit down to the z-level most convenient for you. Light need only touch the tile once for it to become permanently Light Above Ground, after which you can rebuild the roof.