v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Undead"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (No zombie miners as yet... Yet.)
Line 8: Line 8:
 
Lord Baal
 
Lord Baal
 
:No, not in this version. Toady One is working on just this idea as part of the next release, however --[[User:Kalon|Kalon]] 03:22, 23 November 2011 (UTC)
 
:No, not in this version. Toady One is working on just this idea as part of the next release, however --[[User:Kalon|Kalon]] 03:22, 23 November 2011 (UTC)
 +
::Oh I hope so! That would be SO FUN! Lord Baal

Revision as of 02:02, 25 November 2011

Ghostly Miner

I ran out of drink and had a tantrum spiral (I'm still not very good at this, ok?). I started recovering (yay!) and I found a dead miner in my farm as a ghost. I'ts labeled Ghostly Miner. What is this?

It's a Template:L. --Quietust 01:31, 28 January 2011 (UTC)


Are critters and dwarfs killed/bite by a zombie turned into a zombie eventually? It's not a syndrome or something? Lord Baal

No, not in this version. Toady One is working on just this idea as part of the next release, however --Kalon 03:22, 23 November 2011 (UTC)
Oh I hope so! That would be SO FUN! Lord Baal