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Difference between revisions of "40d:Stairs"
(Staircases over open space.) |
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− | '''Stairs''' are a map feature that allows creatures to move vertically. | + | '''Stairs''' are a map feature that allows creatures to move vertically. Stairs provide access for [[dwarves]] and other single tile creatures, but are inaccessible to [[wagon]]s. Stairs come in three forms: an ''[[upward stairway]]'', a ''[[downward stairway]]'', and an ''[[up/down stairway]]''. |
− | An | + | An up stair allows a creature to travel up to the next level if there is also a downward stair or an up/down stair on the level above. A downward stair can be stood upon and provides walking access to the adjacent tiles, like the other two stair types. An up/down stair counts as both. |
− | They are distinct from [[ramp]]s, which allow movement from one square to a horizontally adjacent square that is one level below | + | They are distinct from [[ramp]]s, which allow movement from one square to a horizontally adjacent square that is one level above, if moving off of the ramp, or below, if moving onto the ramp. |
− | == Creating | + | == Creating stairs == |
− | [[Image:DF_Terraform.PNG|thumb| | + | [[Image:DF_Terraform.PNG|thumb|664px]] |
Stairs can be created in two different ways: | Stairs can be created in two different ways: | ||
− | *You can use the [[designations]] menu ({{ | + | * You can use the [[designations]] menu ({{k|d}}) to carve them out of a wall of unmined material (see [[digging]]). |
− | *You can use the build menu ({{ | + | * You can use the build menu ({{k|b}}{{k|C}}) to construct them in an open tile using material you have already gathered. |
− | In order for stairs to be usable, you must construct stairs on both of the levels that you wish to connect ( | + | In order for stairs to be usable, you must construct stairs on both of the levels that you wish to connect (an up stair connecting to a down stair). However, a down or up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area. |
− | Using an | + | Using an up/down stair (which goes both up and down on the same tile) you can dig a straight vertical shaft, which may be inadvisable. |
− | It is currently impossible to construct | + | It is currently impossible to construct down stairs over open space. To build a down stair over open space, a construction, usually an up stair, must be built on the Z-level beneath it. |
− | You can't designate an up | + | You can't designate an up stair on a square that has already been dug out; you have to {{k|d}}ig into an existing wall or {{k|b}}uild instead. You can then build the matching down stair on the level above. Furthermore, you can't designate a down or an up/down stair on the lowest level of the map. It is assumed that building an up or an up/down stair on the top level is equally difficult. |
− | + | === Danger of up/down stairs === | |
− | == Destroying | + | At first, it may seem that there is no need to build downward stairs and upward stairs: if you really want, you can simply build up/down stairs everywhere, although this may be less aesthetically appealing. However, if a dwarf falls, they will not be stopped by an up/down stair but will be by an up stair. A surprising number of things make dwarves spontaneously fall, which normally does nothing, since they like to stay on flat ground. However, if they are, say, climbing a seven-tile-high tower with up/down stairs, you might want to replace your dwarf splatterer. |
+ | |||
+ | == Destroying stairs == | ||
Depending on the method used to create the stairs, they can be removed using one of two different ways: | Depending on the method used to create the stairs, they can be removed using one of two different ways: | ||
− | *If the stairs were created using the [[designations]] menu, the following information applies: | + | * If the stairs were created using the [[designations]] menu, the following information applies: |
− | + | To destroy up stairs, use the "Remove Up Stairs/Ramps" command in the [[designations]] menu: {{k|d}}{{k|z}}.<br> | |
− | To destroy up stairs, use the "Remove Up Stairs/Ramps" command in the [[designations]] menu: {{k|d}} | + | To remove down stairs, dig a channel on them.<br> |
− | To remove down stairs, | + | To eliminate up/down stairs, remove the up stair first. |
− | *If the stairs were constructed using the build menu, the following information applies: | + | * If the stairs were constructed using the build menu, the following information applies: |
− | Stairs, as well as any type of construction built using {{ | + | Stairs, as well as any type of construction built using {{k|b}}{{k|C}} can be removed using the "remove construction" designation {{k|d}}{{k|n}}. |
[[Category:Designations]] | [[Category:Designations]] |
Revision as of 19:26, 1 June 2008
Stairs are a map feature that allows creatures to move vertically. Stairs provide access for dwarves and other single tile creatures, but are inaccessible to wagons. Stairs come in three forms: an upward stairway, a downward stairway, and an up/down stairway.
An up stair allows a creature to travel up to the next level if there is also a downward stair or an up/down stair on the level above. A downward stair can be stood upon and provides walking access to the adjacent tiles, like the other two stair types. An up/down stair counts as both.
They are distinct from ramps, which allow movement from one square to a horizontally adjacent square that is one level above, if moving off of the ramp, or below, if moving onto the ramp.
Creating stairs
Stairs can be created in two different ways:
- You can use the designations menu (d) to carve them out of a wall of unmined material (see digging).
- You can use the build menu (bC) to construct them in an open tile using material you have already gathered.
In order for stairs to be usable, you must construct stairs on both of the levels that you wish to connect (an up stair connecting to a down stair). However, a down or up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area.
Using an up/down stair (which goes both up and down on the same tile) you can dig a straight vertical shaft, which may be inadvisable.
It is currently impossible to construct down stairs over open space. To build a down stair over open space, a construction, usually an up stair, must be built on the Z-level beneath it.
You can't designate an up stair on a square that has already been dug out; you have to dig into an existing wall or build instead. You can then build the matching down stair on the level above. Furthermore, you can't designate a down or an up/down stair on the lowest level of the map. It is assumed that building an up or an up/down stair on the top level is equally difficult.
Danger of up/down stairs
At first, it may seem that there is no need to build downward stairs and upward stairs: if you really want, you can simply build up/down stairs everywhere, although this may be less aesthetically appealing. However, if a dwarf falls, they will not be stopped by an up/down stair but will be by an up stair. A surprising number of things make dwarves spontaneously fall, which normally does nothing, since they like to stay on flat ground. However, if they are, say, climbing a seven-tile-high tower with up/down stairs, you might want to replace your dwarf splatterer.
Destroying stairs
Depending on the method used to create the stairs, they can be removed using one of two different ways:
- If the stairs were created using the designations menu, the following information applies:
To destroy up stairs, use the "Remove Up Stairs/Ramps" command in the designations menu: dz.
To remove down stairs, dig a channel on them.
To eliminate up/down stairs, remove the up stair first.
- If the stairs were constructed using the build menu, the following information applies:
Stairs, as well as any type of construction built using bC can be removed using the "remove construction" designation dn.