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Difference between revisions of "v0.34:Health screen"
(Importing content from v0.31 (252/614)) |
(Changed and added many descriptions.) |
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} | {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} | ||
− | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled | + | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using [[soap]] }} |
− | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to | + | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise rotten tissue or repair organ damage}} |
− | {{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - | + | {{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}} |
− | {{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to | + | {{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to repair cuts, wounds and and nerve damage (!!) using thread}} |
− | {{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's | + | {{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's fractured bones}} |
− | {{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to | + | {{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to top off the medical procedure using cloth bandages}} |
− | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed}} | + | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed to immobilize subject with massive fractures}} |
− | {{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - | + | {{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - [[Gypsum plaster|Cast]] (wound dresser) or [[splint]] (bone doctor) needed to stabilize a repaired fracture}} |
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}} | {{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}} | ||
|} | |} | ||
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{{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.}} | {{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.}} | ||
{{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.}} | {{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.}} | ||
− | {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed'''}} | + | {{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Indicates upper spinal injuries, most sufferers die of suffocation}} |
− | {{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed'''}} | + | {{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}} |
− | {{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak | + | {{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak or lessening paralysis}} |
− | {{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb'''}} | + | {{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb''' - Syndrome symptom. Eliminates pain sensation in affected areas and severely hampers motor ability.}} |
− | {{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb'''}} | + | {{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb''' - Syndrome symptom. Further reduces pain in affected areas and hampers fine motor ability.}} |
− | {{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb'''}} | + | {{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb''' - Syndrome symptom. Reduces pain in affected areas.}} |
|} | |} | ||
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This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned. | This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned. | ||
{{HealthStatus table head}} | {{HealthStatus table head}} | ||
− | {{HealthStatus table row|symbol=F!|color=4:0:1|desc='''Serious fever'''}} | + | {{HealthStatus table row|symbol=F!|color=4:0:1|desc='''Serious fever''' - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.}} |
− | {{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever'''}} | + | {{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}} |
− | {{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever'''}} | + | {{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}} |
− | {{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy'''}} | + | {{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Commonly caused by snake venom syndromes. Causes subject to stumble in a random direction whenever performing an action, depending on severity.}} |
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}} | {{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}} | ||
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}} | {{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}} | ||
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain'''}} | {{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain'''}} | ||
− | {{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned'''}} | + | {{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself.}} |
− | {{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted'''}} | + | {{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Caused by taking too many combat actions in a turn?{{verify}}}} |
− | {{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted'''}} | + | {{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Caused by taking too many combat actions in a turn?{{verify}}}} |
− | {{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - | + | {{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by taking too many combat actions in a turn?{{verify}}}} |
|} | |} | ||
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This column shows breathing problems and various needs (including extreme like starvation and dehydration). | This column shows breathing problems and various needs (including extreme like starvation and dehydration). | ||
{{HealthStatus table head}} | {{HealthStatus table head}} | ||
− | {{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - | + | {{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}} |
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}} | {{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}} | ||
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}} | {{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}} | ||
Line 64: | Line 64: | ||
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | {{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | ||
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}} | {{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}} | ||
− | {{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - | + | {{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Subject is tired enough to go to bed, but hasn't done so yet. Sometimes indicative of masons stuck behind walls.}} |
− | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may [[vomit]]}} | + | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - Symptom of cave adaptation or injury to the guts. The subject may [[vomit]]}} |
|} | |} | ||
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{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}} | {{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}} | ||
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out. Death is imminent.}} | {{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out. Death is imminent.}} | ||
− | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject | + | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject can only crawl due to dismemberment or paralysis of the lower body. Subject needs a [[crutch]] to stand or walk.}} |
− | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject | + | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? {{verify}}}} |
− | {{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject | + | {{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject cannot manipulate objects due to dismemberment or paralysis.}} |
− | {{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has | + | {{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness.}} |
− | {{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject | + | {{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject can no longer fly due to paralysis or injury. Applied only to former flyers.}} |
− | {{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - | + | {{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - Subject has trouble flying due to injury. Applied only to flyers.}} |
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}} | {{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}} | ||
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}} | {{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}} | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}} | {{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}} | ||
− | {{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency}} | + | {{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency.}} |
− | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - | + | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones.}} |
− | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - | + | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A bone fracture exposed through an open wound. Presents an infection risk.}} |
− | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}} | + | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Muscle is severed from the bone. Causes severe pain and disables limb?{{verify}}}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}} | + | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' - Muscle damage. Causes pain and limits movement?{{verify}}}} |
− | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise'''}} | + | {{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Slight muscle damage.}} |
− | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament'''}} | + | {{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Broken joint. Causes severe pain and disables limb?{{verify}}}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}} | + | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Joint damage. Causes pain and limits movement? {{verify}}}} |
− | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}} | + | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Slight joint damage.}} |
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}} | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}} | ||
|} | |} | ||
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{{HealthStatus table head}} | {{HealthStatus table head}} | ||
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}} | {{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}} | ||
− | {{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage'''}} | + | {{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Varying degrees of bruising. Typically caused by syndromes.}} |
− | {{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage'''}} | + | {{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}} |
− | {{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage'''}} | + | {{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}} |
{{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue'''}} | {{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue'''}} | ||
− | {{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - | + | {{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - Subject can't take any more and falls unconscious, giving into pain. Threshold depends on subject's willpower stat.}} |
{{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain'''}} | {{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain'''}} | ||
{{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain'''}} | {{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain'''}} | ||
− | {{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling'''}} | + | {{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling''' - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.}} |
− | {{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling'''}} | + | {{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling''' - Typically caused by syndromes. Impedes use of affected limbs.}} |
− | {{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling'''}} | + | {{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling''' - Typically caused by syndromes. Slightly impedes use of affected limbs.}} |
− | {{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}} | + | {{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Affects open wounds exposed to contaminated/stagnant water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}} |
|} | |} | ||
{{Category|Healthcare}} | {{Category|Healthcare}} | ||
{{Category|Interface}} | {{Category|Interface}} |
Revision as of 16:29, 25 March 2012
In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.
Listed below are all of the conditions displayed in the z-health screen:
First Key Column
This is the column that lists requests and requirements of the subject.
Symbol | Description |
---|---|
D | Diagnosis request - Diagnostician needed to diagnose the subject |
≈ | Cleaning request - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using soap |
S | Surgery required - Surgeon needed to excise rotten tissue or repair organ damage |
R | Inoperable Rot - Surgeon needed to amputate a necrotic limb |
Ø | Suture request - Suturer needed to repair cuts, wounds and and nerve damage (!!) using thread |
B | Setting request - Bone doctor needed to set the subject's fractured bones |
Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages | |
T | Traction request - Traction bench needed to immobilize subject with massive fractures |
I | Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture |
C | Crutch required - Crutch needed for the subject to walk |
Second Key Column
This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.
Symbol | Description |
---|---|
B!+ | Heavy bleeding - Causes the subject to lose blood quickly, sometimes severely. |
B!~ | Bleeding - Causes blood loss but will stop extremely quickly |
Bl+ | Severe Blood Loss - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen. |
Bl~ | Blood Loss - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen. |
Pz+ | Paralyzed - Indicates upper spinal injuries, most sufferers die of suffocation |
Pz~ | Partially paralyzed - One or more limbs unusable due to severed nerves |
Slg | Sluggish - Characteristic of weak or lessening paralysis |
Nm+ | Completely numb - Syndrome symptom. Eliminates pain sensation in affected areas and severely hampers motor ability. |
Nm~ | Partially numb - Syndrome symptom. Further reduces pain in affected areas and hampers fine motor ability. |
Nm- | Slightly numb - Syndrome symptom. Reduces pain in affected areas. |
Third Key Column
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
Symbol | Description |
---|---|
F! | Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes. |
F+ | Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes. |
F~ | Slight fever - Reduces focus stat. Relatively harmless. |
Dz | Dizzy - Commonly caused by snake venom syndromes. Causes subject to stumble in a random direction whenever performing an action, depending on severity. |
Pn! | Extreme pain - The subject will "give into pain" which will interfere with their actions |
Pn+ | Moderate pain |
Pn~ | Slight pain |
St | Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself. |
Exh | Exhausted - Caused by taking too many combat actions in a turn?[Verify] |
Ovx | Over-exerted - Caused by taking too many combat actions in a turn?[Verify] |
Tir | Tired - Caused by taking too many combat actions in a turn?[Verify] |
Fourth Key Column
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
Symbol | Description |
---|---|
Dr | Drowning - Cannot breathe due to being stuck underwater. This is an emergency. |
Wd | Winded |
Br | Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies. |
Br | Trouble breathing - Usually indicates lung injury or extreme exertion |
T! | Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency. |
T~ | Thirsty |
H! | Starving - If the subject doesn't receive food they will die. This is an emergency. |
H~ | Hungry |
Dw | Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency. |
Dw | Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Sometimes indicative of masons stuck behind walls. |
Na | Nauseous - Symptom of cave adaptation or injury to the guts. The subject may vomit |
Fifth Key Column
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
Symbol | Description |
---|---|
V | Vision lost - Subject will have a very hard time completing normal tasks |
V | Vision impaired - Subject will have a hard time completing normal tasks |
V | Vision ~impaired - Subject will have a slightly hard time completing normal tasks |
P | Popped out - Subject's intestines have popped out. Death is imminent. |
Sx | Cannot stand - Subject can only crawl due to dismemberment or paralysis of the lower body. Subject needs a crutch to stand or walk. |
S~ | Stand impaired - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? [Verify] |
Gx | Cannot grasp - Subject cannot manipulate objects due to dismemberment or paralysis. |
G~ | Grasp impaired - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness. |
Fx | Cannot fly - Subject can no longer fly due to paralysis or injury. Applied only to former flyers. |
F~ | Flight impaired - Subject has trouble flying due to injury. Applied only to flyers. |
Mn | Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly |
Sn | Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify] |
Sixth Key Column
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
Symbol | Description |
---|---|
A! | Major artery torn - Subject will die, no questions asked. |
A+ | Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency. |
Of | Overlapping fracture - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones. |
Cf | Compound fracture - A bone fracture exposed through an open wound. Presents an infection risk. |
Tn | Torn tendon - Muscle is severed from the bone. Causes severe pain and disables limb?[Verify] |
Tn | Tendon strain - Muscle damage. Causes pain and limits movement?[Verify] |
Tn | Tendon bruise - Slight muscle damage. |
Lg | Torn ligament - Broken joint. Causes severe pain and disables limb?[Verify] |
Lg | Ligament strain - Joint damage. Causes pain and limits movement? [Verify] |
Lg | Ligament bruise - Slight joint damage. |
Ns | Need setting - A bone doctor is needed to treat injuries |
Seventh Key Column
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
Symbol | Description |
---|---|
X! | Broken tissue |
D! | Heavy damage - Varying degrees of bruising. Typically caused by syndromes. |
D+ | Moderate damage - Varying degrees of bruising. Typically caused by syndromes. |
D~ | Light damage - Varying degrees of bruising. Typically caused by syndromes. |
X~ | Partially broken tissue |
Pb! | Extreme pain - Subject can't take any more and falls unconscious, giving into pain. Threshold depends on subject's willpower stat. |
Pb+ | Moderate pain |
Pb~ | Minor pain |
Sw! | Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation. |
Sw+ | Medium swelling - Typically caused by syndromes. Impedes use of affected limbs. |
Sw~ | Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs. |
In | Infection - Affects open wounds exposed to contaminated/stagnant water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify] |