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Difference between revisions of "v0.34:Dungeon"
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==Composition of Dungeons== | ==Composition of Dungeons== | ||
− | + | [[Image:dungoen.jpg|298px|thumb|Dungeon Layout from an Early Development Screenshot on the DF Development Blog]] | |
Inside of a dungeon one will find many hostile guards and [[quest]] objectives as well as a good deal of treasure, especially bows and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such. | Inside of a dungeon one will find many hostile guards and [[quest]] objectives as well as a good deal of treasure, especially bows and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such. |
Revision as of 05:40, 24 February 2012
Dungeons are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a Keep in a Town. They are said to occasionally have connections with the sewers and may well have tombs too, although this is unverified.
Composition of Dungeons
Inside of a dungeon one will find many hostile guards and quest objectives as well as a good deal of treasure, especially bows and armor. There are often Bosses inside of a dungeon, and when you encounter them they will announce themselves as such.
Possible Bugs
Currently an explorer may encounter trap-doors that do not work. This may be a bug.
If you get a quest that points you to a location in or near a town which does not seem to be related to the quest, then you may actually need to go into the dungeon. Sometimes, in the description of a quest you may be advised to look under the keep first.