- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Door"
BehroozWolf (talk | contribs) (Ack. The lock-door multi-door-spanning trick doesn't work anymore.) |
m (Fixed the key templates) |
||
Line 7: | Line 7: | ||
== Door settings == | == Door settings == | ||
− | There are three options one can specify on a door from the {{ | + | There are three options one can specify on a door from the {{K|q}} menu: |
− | * {{ | + | * {{K|l}} Forbid/Permit Passage |
** A door set to Forbidden is impassable to any dwarves in the game. A door cannot be set Forbidden if the door is open. Invading thieves may lockpick and bypass a Forbidden door. | ** A door set to Forbidden is impassable to any dwarves in the game. A door cannot be set Forbidden if the door is open. Invading thieves may lockpick and bypass a Forbidden door. | ||
− | * {{ | + | * {{K|o}} Keep Tightly Closed/Make Pet-Passable |
** A door that is pet-passable allows through traffic of pets. A pet can still pass through a door that is tightly closed if it does so while it is being held open by an object or dwarf. | ** A door that is pet-passable allows through traffic of pets. A pet can still pass through a door that is tightly closed if it does so while it is being held open by an object or dwarf. | ||
− | * {{ | + | * {{K|s}} Set as Internal/External |
** A door set to external functions as a wall when defining boundaries of a room such as a [[bedroom]]. A door set to internal allows the room boundaries to pour over. | ** A door set to external functions as a wall when defining boundaries of a room such as a [[bedroom]]. A door set to internal allows the room boundaries to pour over. | ||
== "Building" doors == | == "Building" doors == | ||
− | After constructing a door at any of the above workshops, they must be "{{ | + | After constructing a door at any of the above workshops, they must be "{{K|b}}uilt" (placed) like all other furniture. Doors can now be placed on any open square adjacent to a wall. Locked doors do not count as walls for door-building purposes anymore. |
[[Category:Furniture]] | [[Category:Furniture]] |
Revision as of 00:54, 30 October 2007
Doors are furniture which can be built from rock (at a Mason's Workshop), wood (at a Carpenter's Workshop), or metal (at a Metalsmith's Forge). You can also make glass doors (which are called portals) at a Glass Furnace. The symbol for a door is that of a solid tile, the color of its material, with a cross (or ellipse for portals) of a different color across it (e.g. ┼, O). Metal doors use the symbol ╪. Wood doors use the symbol ═?
Doors made of all materials function identically, although doors made of more valuable material will increase the "value" of a room it is used in. High-quality doors give a happy thought to any dwarf seeing them, especially when a door is part of a room that the dwarf personally owns. Items made of a material a dwarf has a preference for will give an even happier thought.
Doors, when closed, will prevent the passage of fluid (water and magma). However, if a dwarf opens the door, the fluid will come spilling through.
Door settings
There are three options one can specify on a door from the q menu:
- l Forbid/Permit Passage
- A door set to Forbidden is impassable to any dwarves in the game. A door cannot be set Forbidden if the door is open. Invading thieves may lockpick and bypass a Forbidden door.
- o Keep Tightly Closed/Make Pet-Passable
- A door that is pet-passable allows through traffic of pets. A pet can still pass through a door that is tightly closed if it does so while it is being held open by an object or dwarf.
- s Set as Internal/External
- A door set to external functions as a wall when defining boundaries of a room such as a bedroom. A door set to internal allows the room boundaries to pour over.
"Building" doors
After constructing a door at any of the above workshops, they must be "built" (placed) like all other furniture. Doors can now be placed on any open square adjacent to a wall. Locked doors do not count as walls for door-building purposes anymore.