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Difference between revisions of "40d Talk:Tilesets"

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According to rule P, this should be at [[Tileset]], but I'd rather have an agreement before moving it. There ''are'' two kinds of tilesets. It doesn't matter to me either way. --[[User:Turgid Bolk|Turgid Bolk]] 01:55, 5 November 2007 (EST)
 
According to rule P, this should be at [[Tileset]], but I'd rather have an agreement before moving it. There ''are'' two kinds of tilesets. It doesn't matter to me either way. --[[User:Turgid Bolk|Turgid Bolk]] 01:55, 5 November 2007 (EST)
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:I'm trying to use a square tileset and am having a bit of trouble. I followed the instructions to the letter (evem compressed the :.png to a 24 bit .bmp) so it looked like this (I'm trying to use the Mkv_solidcurses_960x300 tileset);
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:Full screen info.
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:[FULLSCREENX:960]
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:[FULLSCREENY:300]
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:[FULLFONT:Mkv_solidcurses_960x300.bmp]
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 +
:If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space.  :Tiles that are too large will always be compressed rather than running off the screen.
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:[BLACK_SPACE:YES]
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:Looks good right? But whenever I try and play in full screen mode it gives me a "Mode switch failed. Running in windowed mode." :error.
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:Can someone tell me what I'm doing wrong? [[User:Thodon|Thodon]] 22:15, 10 November 2007 (EST)

Revision as of 03:15, 11 November 2007

Is there some way to edit it so magma vents appear more prominent on the map screen? I want to be able to see them easily when I fly though many areas. ...

Not really. You could edit the tileset so that the ≈ is changed to a solid tile, but that would also affect lakes. --Savok 12:12, 3 November 2007 (EDT)

According to rule P, this should be at Tileset, but I'd rather have an agreement before moving it. There are two kinds of tilesets. It doesn't matter to me either way. --Turgid Bolk 01:55, 5 November 2007 (EST)

I'm trying to use a square tileset and am having a bit of trouble. I followed the instructions to the letter (evem compressed the :.png to a 24 bit .bmp) so it looked like this (I'm trying to use the Mkv_solidcurses_960x300 tileset);
Full screen info.
[FULLSCREENX:960]
[FULLSCREENY:300]
[FULLFONT:Mkv_solidcurses_960x300.bmp]
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. :Tiles that are too large will always be compressed rather than running off the screen.
[BLACK_SPACE:YES]
Looks good right? But whenever I try and play in full screen mode it gives me a "Mode switch failed. Running in windowed mode." :error.
Can someone tell me what I'm doing wrong? Thodon 22:15, 10 November 2007 (EST)