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Difference between revisions of "Utility:DFusion"
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=== dfuse === | === dfuse === | ||
Similar to dfusion but not interactive. To be used with hotkeys (later will have command support). | Similar to dfusion but not interactive. To be used with hotkeys (later will have command support). | ||
+ | |||
+ | |||
+ | Also dfuse/dfusion runs an init script located at 'save directory/dfusion/init.lua'. And 'initcustom.lua' if it exists | ||
== Exported functions and objects == | == Exported functions and objects == |
Revision as of 00:22, 18 March 2012
DFusion info page
Thread for discussions: Thread
Usage
Dfusion plugin offers four DFhack commands: 'dfusion', 'dfuse' and 'lua', 'runlua'.
lua
Runs an interactive lua console. For more on lua commands see Lua reference manual or google "lua". Also this command could be ran with filepath as an argument. Then it runs that file as a lua script file. E.g. lua dfusion/temp.lua runs a file <your df path>/dfusion/temp.lua.
runlua
Similar to lua <filename> but not interactive, to be used with hotkeys
dfusion
First this command runs all plugins' init.lua part then show a menu. Type number to run specified plugin.
dfuse
Similar to dfusion but not interactive. To be used with hotkeys (later will have command support).
Also dfuse/dfusion runs an init script located at 'save directory/dfusion/init.lua'. And 'initcustom.lua' if it exists
Exported functions and objects
Objects differ from functions by calling convention ( using : instead of '.'). Also most of the functions are grouped.
Df memory object
In the new version there is a table called "df". It holds all the global objects of DF. To get list of fields available use 'printGlobals()'. There are also helper functions 'printFields(object)' and 'addressOf(object,[field])' Using new df object is very simple:
-- to get print(df.window_x) -- to set df.window_x=1
Some objects returned are more complex:
--most complex object (afaik) printFields(df.world)
At first it will be confusing, but worry not, there is a tool (dfusion->editor) that lets you edit df without writing lua code.
Some notes: Sometimes returned object is a pointer, than you need to dereference it:
-- this gets first unit, but it's a pointer, so dereference it df.world.units.all[0]:deref().pos.x=0 -- also as you can see 'all' is a vector (or an array) so you can access it's members by numbers. This works on flags too.
Dfhack/DF interface
These functions are sown into dfhack or modifies DF directly
Console.
name | description | example |
---|---|---|
prints a message to dfhack console | Console.print("Hello world!") | |
printerr | prints an error message to dfhack console | Console.printerr("Error world!") |
clear | clears console | Console.clear() |
color | sets text color | Console.color(2) |
reset_color | resets text color to defaults | Console.reset_color() |
cursor | sets if the cursor should be visible | Console.cursor(true) |
msleep | waits for x milliseconds | Console.msleep(200) |
get_columns | returns number of columns in the console | Console.get_columns() |
get_rows | returns number of rows in the console | Console.get_rows() |
lineedit | asks user for input | Console.lineedit("Type in your name:") |
Process.
VersionInfo.
engine.
name | description | example |
---|---|---|
peek(b\w\d) | reads byte\word\double word from memory | peekb(0x15486) |
peekarb | reads a chunk of memory | peekarb(0x15486,100) -- reads 100 bytes from 0x15486 |
peekstr | reads a string from memory | peekstr(0x15486) |
poke(b\w\d) | writes byte\word\double word to memory | peekb(0x15486,100) |
pokearb | writes a chunk of memory (gotten with peekarb) | pokearb(0x15486,data,100) -- writes 100 bytes from data to 0x15486 |
pokestr | writes a string to memory | peekstr(0x15486,"Hello world") |
FunctionCall.
name | description | example |
---|---|---|
call(f_ptr,calling_convention,arguments...) | calls a function from df. Supports up to 7 arguments. Danger: this could (and probably will) crash df if used incorrectly. | FunctionCall.call(somepointertofunction,FunctionCall.THIS_CALL,thisptr) |
THIS_CALL | a numeric constant for function calling convention. | - |
STD_CALL | -"- | - |
FAST_CALL | -"- | - |
CDECL_CALL | -"- | - |
From scripts
These commands are exported from script files. Most of them are in "common.lua" file.
Patterns
DEPRECATED use types[<tname>] or directly df.<subitem>
How to
This section explains in detail some of more complex things that could be done with dfusion.
OnFunction
There are two parts to OnFunction: adding new triggers and using already existing triggers. To add new trigger you must know exact location of function call (and what it does) also it would help a lot if you know what registers correspond to what data. Usually this could be worked out by analysing call stack after setting a data breakpoint (watch in GDB) and then guessing what does what. Using already existing triggers is way simpler. Adding a callback (a function to be called when a trigger is encountered) is done by onfunction.SetCallback(name,function). For possible names see locations.lua (at the time of writing there is "Move" and "Die" both in Linux and Windows). Possible use of it:
function DeathMsg(values) local name name=engine.peek(values[onfunction.hints["Die"].creature],ptt_dfstring) print(name:getval().." died") end onfunction.SetCallback("Die",DeathMsg)
In this example we bind 'DeathMsg' function to "Die" trigger. Values argument has all the registers and a return address. So we lookup from witch register do we need to read the creature pointer ( values[onfunction.hints["Die"].creature ) and read a string just from the beginning (usually the creature starts with his name). Then print it to the console.
Note: there can be only one callback per trigger. Also if you know any more trigger locations please share :)
Tips and Tricks
- To use dfusion's functionality in lua first run dfusion (exit it with 'q') and then use run lua