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Difference between revisions of "v0.34:Health screen"

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(Compound fractures work different from real life, it seems. Also changed a few things.)
(Overlapping breaks don't match up with real life either? Well I'll be.)
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{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}}
 
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - Typically a limb fracture with severely displaced fragments. A traction bench may be required to reconnect the bones.}}
+
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - A widely displaced limb fracture in real life, seems only to represent extreme damage ingame. Cannot be set without a traction bench.}}
 
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves.}}
 
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves.}}
 
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Muscle is severed from the bone. Causes severe pain and disables limb?{{verify}}}}
 
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' - Muscle is severed from the bone. Causes severe pain and disables limb?{{verify}}}}

Revision as of 23:32, 7 June 2012

In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position. It does not display information unless the CMD is at least a novice diagnostician.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.

Listed below are all of the conditions displayed in the z-health screen:

First Key Column

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Diagnostician needed to diagnose the subject
Cleaning request - Dwarf with a water bucket and cleaning labor enabled needed to bathe off contaminants, preferably using soap
S Surgery required - Surgeon needed to excise necrotic tissue or repair organ damage
R Inoperable Rot - Surgeon needed to amputate a necrotic limb
Ø Suture request - Suturer needed to repair cuts, wounds and nerve damage (!!) using thread
B Setting request - Bone doctor needed to set the subject's fractured bones
° Dressing request - Wound dresser needed to top off the medical procedure using cloth bandages
T Traction request - Traction bench needed to immobilize subject with overlapping fractures
I Immobilization request - Cast (wound dresser) or splint (bone doctor) needed to stabilize a repaired fracture
C Crutch required - Crutch needed for the subject to walk

Second Key Column

This column shows different degrees of bleeding, blood loss, numbness, and paralysis.

Symbol Description
B!+ Heavy bleeding - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.
B!~ Bleeding - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.
Bl+ Severe Blood Loss - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This is an emergency.
Bl~ Blood Loss - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.
Pz+ Paralyzed - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent
Pz~ Partially paralyzed - One or more limbs unusable due to severed nerves
Slg Sluggish - Characteristic of weak or lessening paralysis
Nm+ Completely numb - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage.
Nm~ Partially numb - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability.
Nm- Slightly numb - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas.

Third Key Column

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.
F+ Moderate fever - Reduces focus stat. Typical warning sign of more dangerous syndromes.
F~ Slight fever - Reduces focus stat. Relatively harmless.
Dz Dizzy - Common symptom of snakebite. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.
Pn! Extreme pain - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.
Pn+ Moderate pain - Serious, recent damage to muscle and/or fat. Interferes with actions?
Pn~ Slight pain - Subject has suffered minor cuts or bruises.
St Stunned - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Temporary and harmless in itself.
Exh Exhausted - Caused by taking too many combat actions in a turn?[Verify]
Ovx Over-exerted - Caused by taking too many combat actions in a turn?[Verify]
Tir Tired - Caused by taking too many combat actions in a turn?[Verify]

Fourth Key Column

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
Dr Drowning - Cannot breathe due to being stuck underwater. This is an emergency.
Wd Winded - Typical of punctured lungs. Comparison against breathing trouble needed.
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die. This is an emergency.
H~ Hungry
Dw Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.
Dw Drowsy - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes.
Na Nauseous - Symptom of cave adaptation or injury to the guts. The subject may stop and vomit instead of making an action. Excessive vomiting can cause dehydration.

Fifth Key Column

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision ~impaired - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).
P Popped out - Subject's intestines have popped out. Death is imminent.
Sx Cannot stand - Subject can only crawl due to dismemberment or lower body paralysis. Subject needs a crutch to stand or walk.
S~ Stand impaired - Subject has trouble standing due to numbness or injury to the legs. Subject might need a crutch? [Verify]
Gx Cannot grasp - Subject cannot manipulate objects due to dismemberment or paralysis.
G~ Grasp impaired - Subject has trouble with fine motor control, but can still grasp things. Typically caused by injury or numbness.
Fx Cannot fly - Subject can no longer fly due to paralysis or injury. Applied only to former flyers.
F~ Flight impaired - Subject has trouble flying due to injury. Applied only to flyers.
Mn Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly
Sn Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify]

Sixth Key Column

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Heart injury or torn throat. This is invariably fatal.
A+ Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency.
Of Overlapping fracture - A widely displaced limb fracture in real life, seems only to represent extreme damage ingame. Cannot be set without a traction bench.
Cf Compound fracture - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves.
Tn Torn tendon - Muscle is severed from the bone. Causes severe pain and disables limb?[Verify]
Tn Tendon strain - Muscle damage. Causes pain and limits movement?[Verify]
Tn Tendon bruise - Slight muscle damage.
Lg Torn ligament - Broken joint. Causes severe pain and disables limb?[Verify]
Lg Ligament strain - Joint damage. Causes pain and limits movement? [Verify]
Lg Ligament bruise - Slight joint damage.
Ns Need setting - A bone doctor is needed to treat injuries

Seventh Key Column

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage - Typical amount of bruising sustained in combat. Also caused by syndromes.
D+ Moderate damage - Varying degrees of bruising. Typically caused by syndromes.
D~ Light damage - Varying degrees of bruising. Typically caused by syndromes.
X~ Partially broken tissue - The subject's skin or muscle is cut or torn open. Not necessarily an emergency.
Pb! Extreme pain - Not caused by injuries. Syndrome symptom?
Pb+ Moderate pain - Not caused by injuries. Syndrome symptom?
Pb~ Minor pain - Not caused by injuries. Syndrome symptom?
Sw! Extreme swelling - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.
Sw+ Medium swelling - Typically caused by syndromes. Impedes use of affected limbs.
Sw~ Minor swelling - Typically caused by syndromes. Slightly impedes use of affected limbs.
In Infection - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?[Verify]