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Difference between revisions of "v0.34 Talk:Bolt"
(→Decorated bolts: new section) |
Pirate Bob (talk | contribs) |
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These two statements flatly contradict each other, is either true? [[User:OrangePikmin|OrangePikmin]] 21:31, 7 April 2012 (UTC) | These two statements flatly contradict each other, is either true? [[User:OrangePikmin|OrangePikmin]] 21:31, 7 April 2012 (UTC) | ||
+ | |||
+ | The problem is the assumption that adamantium is the best armor against bolts. I have done arena testing which clearly shows it is not. Steel and copper armor will both deflect 98% of pine bolts, while adamantium only deflects 58%. This is quite strange, and I am not sure why this is happening. My best guess is that, since adamantium is completely rigid and very light, it essentially converts the edged attack of a bolt into a blunt attack with the same force and contact area. | ||
+ | |||
+ | Summary of Arena Testing: | ||
+ | * Dwarves armored with breastplate, helm, greaves, 2 gauntlets, and 2 low boots of indicated material. | ||
+ | * Armed with adamantine crossbow, and 100 bolts of indicated material. | ||
+ | * Great archer/marksdwarf, grand master armor user. | ||
+ | * Usually 20 dwaves from each side positioned on either side of the 3 tile wide trenches in the standard arena. | ||
+ | * Used a perl script to count the indicated words within gamelog.txt | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! bolt material | ||
+ | ! armor material | ||
+ | ! hits ("flying") | ||
+ | ! deflections ("deflect") | ||
+ | ! through armor ("through") | ||
+ | ! headshots ("head") | ||
+ | ! fatal headshots ("killed") | ||
+ | |- | ||
+ | | pine | ||
+ | | steel | ||
+ | | 2011 | ||
+ | | 1814 | ||
+ | | 29 | ||
+ | | 93 | ||
+ | | 0 | ||
+ | |- | ||
+ | | copper | ||
+ | | steel | ||
+ | | 856 | ||
+ | | 0 | ||
+ | | 772 | ||
+ | | 38 | ||
+ | | 26 | ||
+ | |- | ||
+ | | pine | ||
+ | | adamantium | ||
+ | | 996 | ||
+ | | 533 | ||
+ | | 386 | ||
+ | | 51 | ||
+ | | 10 | ||
+ | |- | ||
+ | | pine | ||
+ | | copper | ||
+ | | 1390 | ||
+ | | 1241 | ||
+ | | 25 | ||
+ | | 61 | ||
+ | | 0 | ||
+ | |} | ||
+ | --[[User:Pirate Bob|Pirate Bob]] 12:37, 15 August 2012 (UTC) | ||
== Decorated bolts == | == Decorated bolts == | ||
There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC) | There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC) |
Revision as of 12:37, 15 August 2012
Inconsistency?
"Tests show that where even masterwork wooden bolts bounce harmlessly off copper armor, iron bolts pierce without any issue."
"Tests show that even wooden bolts are effective against armored targets with the new release. Copper bolts have been known to pierce adamantium consistently."
These two statements flatly contradict each other, is either true? OrangePikmin 21:31, 7 April 2012 (UTC)
The problem is the assumption that adamantium is the best armor against bolts. I have done arena testing which clearly shows it is not. Steel and copper armor will both deflect 98% of pine bolts, while adamantium only deflects 58%. This is quite strange, and I am not sure why this is happening. My best guess is that, since adamantium is completely rigid and very light, it essentially converts the edged attack of a bolt into a blunt attack with the same force and contact area.
Summary of Arena Testing:
- Dwarves armored with breastplate, helm, greaves, 2 gauntlets, and 2 low boots of indicated material.
- Armed with adamantine crossbow, and 100 bolts of indicated material.
- Great archer/marksdwarf, grand master armor user.
- Usually 20 dwaves from each side positioned on either side of the 3 tile wide trenches in the standard arena.
- Used a perl script to count the indicated words within gamelog.txt
bolt material | armor material | hits ("flying") | deflections ("deflect") | through armor ("through") | headshots ("head") | fatal headshots ("killed") |
---|---|---|---|---|---|---|
pine | steel | 2011 | 1814 | 29 | 93 | 0 |
copper | steel | 856 | 0 | 772 | 38 | 26 |
pine | adamantium | 996 | 533 | 386 | 51 | 10 |
pine | copper | 1390 | 1241 | 25 | 61 | 0 |
--Pirate Bob 12:37, 15 August 2012 (UTC)
Decorated bolts
There used to be an exploit wherein encrusting bolts with gems gave them enormous value boost because decoration value is counted for every bolt in stack. As I get it, Toady fixed it by setting value multiplier for bolt decorations to 1/3 instead of 10. Should be this mentioned somewhere? Also, if you manage to get a stack of more than 30 bolts, this is still an issue - e.g., for bolts[60] decorations value is doubled. --04:17, 21 May 2012 (UTC)