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Difference between revisions of "v0.34:Decoration"

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(not that buggy)
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{{av}}{{Quality|Exceptional|22:36, 14 June 2012 (UTC)}}
 
{{av}}{{Quality|Exceptional|22:36, 14 June 2012 (UTC)}}
  
A decorative image raises the [[value]] of an object by adding another material to the base item. Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its [[Item_value#Material_Multipliers|material multiplier]] and [[Quality|quality multiplier]] that are separate from the item itself.  
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'''Decorations''' are fancy embellishments of your goods that, while unnecessary, greatly adds to their value for [[trade]] by adding another material to the base item. Most decorations have quality levels: a base value of 10☼, multiplied by its [[Item_value#Material_Multipliers|material multiplier]] and [[Quality|quality multiplier]], separate from the item itself. When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown.
 
 
Adding decorations to an item does not increase its weight.
 
 
 
When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown. Decorations do not affect combat multipliers.
 
 
 
You cannot stud a metal object with the type of metal it is made out of. For example, you could not stud a Rose Gold statue with Rose Gold.
 
 
 
You cannot specify a specific object for a dwarf to decorate.  Dwarves will use the closest suitable object. The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated (dumping them inside the to-be-sealed-off area might work best) to ensure proper conduct.
 
 
 
For more information regarding the different types of decorations, see [[value]].
 
  
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There are a number of caveats to these embellishments. Weapon decorations do not affect combat multipliers, even if your maul "menaces with spikes of steel." Adding decorations to an item does not increase its weight; this may be a bug. You cannot stud a metal object with the type of metal it is made out of, for obvious reasons. Decorations on products that were stolen or taken from [[caravan]]s certify the product as "home-made", and make it available for trade again. You cannot specify a specific object for a dwarf to decorate; their [[path]]ing will cause them to use the closest suitable object. With the addition of linked [[stockpile]]s, it is possible to set up a stockpile that will lend its contents to beautification; this was much more difficult in the past.
  
 
== Types of decoration ==
 
== Types of decoration ==
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== Tips and tricks ==
 
 
'''Makeshift tapestries'''<br />
 
If your fortress is above ground or you otherwise have inadequate natural rock walls to [[engraving|engrave]], [[Restraint|rope]]s or [[bag]]s sewn with images can be a way of recording your fortress' history instead of [[stone detailing]]. When built as [[restraint]]s (for decorated ropes), or as [[container]]s (for decorated [[bag]]s), dwarves can gain happy [[thought]]s by admiring them, so they can function as makeshift tapestries.
 
  
 
== Bugs ==
 
== Bugs ==

Revision as of 22:50, 14 June 2012

This article is about an older version of DF.

Decorations are fancy embellishments of your goods that, while unnecessary, greatly adds to their value for trade by adding another material to the base item. Most decorations have quality levels: a base value of 10☼, multiplied by its material multiplier and quality multiplier, separate from the item itself. When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown.

There are a number of caveats to these embellishments. Weapon decorations do not affect combat multipliers, even if your maul "menaces with spikes of steel." Adding decorations to an item does not increase its weight; this may be a bug. You cannot stud a metal object with the type of metal it is made out of, for obvious reasons. Decorations on products that were stolen or taken from caravans certify the product as "home-made", and make it available for trade again. You cannot specify a specific object for a dwarf to decorate; their pathing will cause them to use the closest suitable object. With the addition of linked stockpiles, it is possible to set up a stockpile that will lend its contents to beautification; this was much more difficult in the past.

Types of decoration

Bone, Hoof, Ivory or tooth, Pearl, Shell,
At a craftsdwarf's workshop, objects can be decorated with bone, hoof, ivory or tooth, pearl, and shell. Requires bone carving. You cannot choose what kind of object to decorate. Decorating with bone uses up a whole stack of bones. Bug:2011
Gem
At a jeweler's workshop, objects can be encrusted with cut gems (including cut glass or cut stones). You may specify whether to decorate furniture, finished goods or ammo. Requires gem setting.
Metal studs
At a metalsmith's forge, objects can be studded with various metals. Requires metalcrafting, but does not require fuel.
Cloth
At a clothier's shop, cloth images (plant fiber, silk and yarn) can be sewn onto clothing items (including leather armor) and bags. Requires clothesmaking.
Leather
At a leather works, leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires leatherworking.
Decoration Furniture Crafts Clothing Armor Weapons Ammo
Bone, Hoof, Ivory or tooth, Pearl, Shell Y N
Gem Y Y N Y
Metal studs Y Y N
Cloth Y (bags, ropes) N Y Y (leather)
Leather Y (bags, ropes) N Y Y (leather)

Bugs

Decorating with bone, horn or hoof uses up the entire remaining stack instead of just one item.Bug:3898