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Difference between revisions of "v0.34 Talk:Stockpile"

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Suggested change. [[User:Ptb ptb|Ptb ptb]] 20:16, 13 July 2012 (UTC)
 
Suggested change. [[User:Ptb ptb|Ptb ptb]] 20:16, 13 July 2012 (UTC)
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== Total and Core Quality ==
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Finally found info on the topic, why it was not in the wiki already?
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Link http://www.bay12forums.com/smf/index.php?topic=96501.0
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Also, it would be very good to explain that "Additional options", namely "Allow Plant/Animal" and "Allow Non-Plant/Animal".
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AFAIK they affect *every* category and work as an additional filter.

Revision as of 09:24, 11 August 2012

Just noticing this, the wiki still says that stockpiles can only have one stockpile taking from them, however this is not the case. I currently have in my fort setup an output stockpile for charcoal from my wood furnace, that feeds the individual stockpiles for two smelters, three forges, a kiln, and a glass furnace. Likewise I have another output stockpile, from another furnace, that feeds the input stockpiles of two asherys, one for making potash and another for making lye for soap. I think it needs to be corrected but I'm not sure the best way to go about it.

-- Brandeis

Max wheelbarrow

Another feature of the stockpile system, max wheelbarrow allows the player to control the amount of wheelbarrows that are allowed to access the stockpile. It can be set to 0, 1, 2, or 3. If set to 0, the stockpile will generate jobs for each item that needs to be placed in it all at once. If it is set to non-0 and a wheelbarrow is available, then it will only generate up to the number of wheelbarrows of jobs.

Suggested change. Ptb ptb 20:16, 13 July 2012 (UTC)

Total and Core Quality

Finally found info on the topic, why it was not in the wiki already?

Link http://www.bay12forums.com/smf/index.php?topic=96501.0

Also, it would be very good to explain that "Additional options", namely "Allow Plant/Animal" and "Allow Non-Plant/Animal". AFAIK they affect *every* category and work as an additional filter.