- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Item quality"
(→Quality grades: Totally reworked, I wish I could somehow polish the table, too.) |
m (fixed == Links ==) |
||
Line 28: | Line 28: | ||
A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.) | A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.) | ||
− | + | See also [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]. | |
− | [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research] | ||
==Admiring furniture== | ==Admiring furniture== |
Revision as of 14:29, 11 August 2012
This article is about an older version of DF. |
Quality grades
All crafted items (e.g. furniture, armor, clothes, prepared meals) have quality levels. If the quality of their craftsdwarfship is above standard, the item name is bracketed by characters that show it (see table below).
Raw materials used for crafting items (e.g. stones, blocks, bars, thread, dye, food) have no quality levels.
Designation | Description | Value Modifier |
Weapon To-Hit / Armor Deflect Modifier | ||
---|---|---|---|---|---|
Item Name | — | 1x | 1x | ||
-Item Name- | Well-crafted | 2x | unknown | ||
+Item Name+ | Finely-crafted | 3x | unknown | ||
*Item Name* | Superior quality | 4x | unknown | ||
≡Item Name≡ | Exceptional | 5x | unknown | ||
☼Item Name☼ | Masterful | 12x | 2x | ||
Unique name | Artifact | 120x | 3x | ||
«Item Name» | Decorated object | Varies | unknown |
Decorations have quality levels, too. An item of any quality (except artifacts) can have a decoration of any quality. (There are no artifact quality decorations.) The quality level of a decoration is shown by the same signs (-, +, *, ≡, ☼) just outside the double angle-brackets («,»). Thus, a *«+steel battle axe+»* is a finely-crafted steel battle axe with masterful decorations on it, and a «☼steel battle axe☼» is a masterfully crafted steel battle axe with decorations of standard quality.
Quality levels in stockpile settings
Stockpiles can be set to accept only goods of certain quality levels. However, the Core quality and the Total quality which can be set in a stockpile's settings are in a difficult relation to the crafting and decoration quality.
Core Quality
Core quality means the quality of the craftsdwarfship of the item. A masterfully crafted armor (made from a qualityless metal bar) has masterful core quality. A finely-crafed dress (made from an exceptional pig tail fiber cloth) has fine core quality (because the craftsdwarfship of the item is fine).
Total Quality
Total quality means the highest between the craftsdwarfship of the item and the craftsdwarfhip of its components (or decorations). The finely-crafted dress from our previous example has a fine core quality, but its total quality is exceptional because its component — a tail fiber cloth — is of exceptional quality. Likewise, a superior quality steel gauntlet, masterfully studded with copper is of masterful total quality (and superior core quality).
A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.)
See also Crafting Skills, Quality and Statistics research.
Admiring furniture
Quality has an impact on the amount of happiness a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's value. That is, if there's a no-quality statue and a masterwork statue which have the exact same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no preference for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.
Changes to artifact weapons
Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in v0.31:
- Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
- Cannot be owned (can be equipped, you might have to do it explicitly though).
- Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
- Same for melee attack and archery rolls.
- It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
- Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.