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Difference between revisions of "v0.34:Rope"

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Ropes and [[chain]]s both are listed under the 'chains' heading in the z-stocks menu and are stored in finished goods [[stockpile]]s, and generally are interchangeable.
 
Ropes and [[chain]]s both are listed under the 'chains' heading in the z-stocks menu and are stored in finished goods [[stockpile]]s, and generally are interchangeable.
  
They are used (interchangeably with [[rope]]s) to make [[Traction_bench|traction benches]], build [[well]]s, [[restraint]]s and [[minecart]] rollers.
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They are used to make [[Traction_bench|traction benches]], build [[well]]s, [[restraint]]s and [[minecart]] rollers.
  
 
It is sometimes recommended to take a rope with you at embark, so the construction of a well can be undertaken quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, [[item value]] of a rope is 10 vs. 6 of the [[thread]]. The dorfs will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.
 
It is sometimes recommended to take a rope with you at embark, so the construction of a well can be undertaken quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, [[item value]] of a rope is 10 vs. 6 of the [[thread]]. The dorfs will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.

Revision as of 14:49, 25 October 2012

This article is about an older version of DF.

Ropes are created at the clothier's shop with one cloth, using the clothier skill.

Ropes and chains both are listed under the 'chains' heading in the z-stocks menu and are stored in finished goods stockpiles, and generally are interchangeable.

They are used to make traction benches, build wells, restraints and minecart rollers.

It is sometimes recommended to take a rope with you at embark, so the construction of a well can be undertaken quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, item value of a rope is 10 vs. 6 of the thread. The dorfs will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.