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Difference between revisions of "v0.34:Embark profiles.txt"
(→Editing: added skills) |
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Line 5: | Line 5: | ||
==Editing== | ==Editing== | ||
− | To find a specific profile, look for the [TITLE:name] tag, found directly after the [PROFILE] tag. | + | To find a specific profile, look for the [TITLE:name] tag, found directly after the [PROFILE] tag. Objects can be edited just like editing normal raws. |
+ | |||
+ | ===Skills=== | ||
+ | Most skills use the same names as found in the raws. The syntax for skills is: | ||
+ | <pre>[SKILL:#:name:level]</pre> | ||
+ | where # is the dwarf (1-7), "name" is the skill, and "level" is the number representing how skilled the dwarf is. | ||
==Default settings== | ==Default settings== |
Revision as of 22:58, 10 November 2012
This article is about an older version of DF. |
The embark_profiles.txt file contains any embark profiles (or starting builds) you have created. It is found at data/init/embark_profiles.txt. Most of these can be transfered between versions, but you need to remember to do so. The file is editable, but a typo could render all of your profiles useless.
Editing
To find a specific profile, look for the [TITLE:name] tag, found directly after the [PROFILE] tag. Objects can be edited just like editing normal raws.
Skills
Most skills use the same names as found in the raws. The syntax for skills is:
[SKILL:#:name:level]
where # is the dwarf (1-7), "name" is the skill, and "level" is the number representing how skilled the dwarf is.
Default settings
The default file is empty, unless you have installed a mod that creates new embark profiles. If it does not exist, there are several ways to create it:
- Save a new text file with the name "embark_profiles.txt" to the data/init folder
- Use "touch" from a command line (Linux/Mac only)
- Create and save a (useless) profile on the embark screen. Embarking isn't necessary to save the profile.