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Difference between revisions of "v0.34 Talk:Personality trait"

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I think that it's referring to normal models. I really can't understand what it's saying, so it's a bit more difficult to figure out than it should be. [[User:Putnam3145|Putnam]] 20:14, 28 October 2012 (UTC)
 
I think that it's referring to normal models. I really can't understand what it's saying, so it's a bit more difficult to figure out than it should be. [[User:Putnam3145|Putnam]] 20:14, 28 October 2012 (UTC)
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== Updated Rating ==
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Reading through this article, I had no idea why it was listed as 'tattered', so I went ahead and upgraded it to Exceptional, based upon the rating script's recommendation. Since it's a jump of two rank levels, feel free to revert down to Fine if you think Exceptional is too generous. [[User:August|August]] 05:53, 8 February 2013 (UTC)

Revision as of 05:53, 8 February 2013

I suspect that the "modesty" personality trait affects the thoughts dwarves get from lack of clothing in the most recent versions. I've got 2 dwarves in my fort who are/were flashing "unhappy". Both of these dwarves had the "no shoes recently" thought, and both also had the "finds immodesty distateful" trait. Presumably other dwarves were also missing shoes (I've got > 180 dwarves), but only these two were unhappy enough to flash the orange bang. Needs more science. --Greycat 20:21, 8 April 2012 (UTC)

I'm fairly certain that the "imagination" trait results in more vivid descriptions of decorations such as statues and engravings, however I haven't tested this in any kind of organized way; just noticed far fewer engravings of 'a dwarf' when I make those with higher tokens stone detailers, and instead see historical events and scenes. That may simply be coincidence, however. -- Anonymous 05:46, 3 June 2012 (UTC)

Also, I'm pretty sure it means higher rate of masterwork item creation. On my most recent embark, my now-Great carpenter already has a disproportional number of masterworks to his name. I think it's related, but I am using a lot of wood, so take it with a grain of salt.--141.219.230.93 20:35, 8 October 2012 (UTC)

Artistic trait is related to the strength of the thought associated with admiring an object. A dwarf with a low artistic trait, like my current duke, will be "sleeping in a good bedroom/dining in a good dining room" or "admiring fine furniture/traps" even though the pieces/room he's interacting with are worth tens of thousands of dwarfbucks.

I don't see this pattern in my fort of 107 dwarves. Much more evidence would be required to prove a personality trait claim.--UristDaVinci 03:59, 15 December 2012 (UTC)

Seems that you're right. I generated a world with 0:0:0 artistic_interest and my dwarves still had the appropriate thoughts for the bedrooms they owned.

"Trait bins as found examining 16000 dwarves"

What is the purpose of this section? It appears to be notes on a private study, and seems it would be rather illegible to the casual DFwiki reader. Heck, I like to think of myself as more than casual, and I really have no idea what is going on there.

It needs to be updated with an introduction explaining the significance of the work being presented, or it should be moved here to the discussion page until it is ready for proper, complete presentation on the live page. --777 17:09, 21 October 2012 (UTC)

I think that it's referring to normal models. I really can't understand what it's saying, so it's a bit more difficult to figure out than it should be. Putnam 20:14, 28 October 2012 (UTC)

Updated Rating

Reading through this article, I had no idea why it was listed as 'tattered', so I went ahead and upgraded it to Exceptional, based upon the rating script's recommendation. Since it's a jump of two rank levels, feel free to revert down to Fine if you think Exceptional is too generous. August 05:53, 8 February 2013 (UTC)