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Difference between revisions of "40d Talk:Mechanic"
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I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.[[User:Kefkakrazy|Kefkakrazy]] 03:36, 4 November 2007 (EST) | I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.[[User:Kefkakrazy|Kefkakrazy]] 03:36, 4 November 2007 (EST) | ||
:Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand. | :Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand. | ||
+ | ::I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --[[User:Morlark|Morlark]] |
Revision as of 11:37, 4 November 2007
I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.Kefkakrazy 03:36, 4 November 2007 (EST)
- Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand.
- I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --Morlark