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Difference between revisions of "v0.34:No Stun"

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'''No Stun''' creatures (those with the NOSTUN [[creature token#N|token]]) cannot be stunned. These creatures can [[gravity|fall]] multiple z-levels and suffer great [[pain]], or be injected with stunning [[venom]], without the momentary vulnerability of becoming "stunned".
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[[Creature]]s with the <tt>[NOSTUN]</tt> [[creature token#N|creature token]] cannot be [[Status icon|stunned]]. These creatures can [[gravity|fall]] multiple [[z-level]]s, suffer great [[pain]], or be injected with stunning [[venom]] without the momentary vulnerability of becoming stunned. Creatures with this token will attack relentless in combat until they are killed or knocked unconscious from pain.
  
This protection does not extend to large [[web]]s; webbed creatures will still pause and trigger any [[trap]]s in their current tile.
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Interestingly, this protection does not extend to large [[web]]s; webbed creatures will still pause and trigger any [[trap]]s in their current tile.
 
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{{Category|Creature attributes}}
 
{{Category|Creature attributes}}

Revision as of 04:06, 2 July 2013

This article is about an older version of DF.

Creatures with the [NOSTUN] creature token cannot be stunned. These creatures can fall multiple z-levels, suffer great pain, or be injected with stunning venom without the momentary vulnerability of becoming stunned. Creatures with this token will attack relentless in combat until they are killed or knocked unconscious from pain.

Interestingly, this protection does not extend to large webs; webbed creatures will still pause and trigger any traps in their current tile.