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Difference between revisions of "40d Talk:Trap"
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I'm pretty sure the "corpse stuck in trap" chance is 50%, according to Toady either on IRC or some forgotten forum post a few months back. I really can't remember for sure. -[[User:EarthquakeDamage|EarthquakeDamage]] 02:31, 10 November 2007 (EST) | I'm pretty sure the "corpse stuck in trap" chance is 50%, according to Toady either on IRC or some forgotten forum post a few months back. I really can't remember for sure. -[[User:EarthquakeDamage|EarthquakeDamage]] 02:31, 10 November 2007 (EST) | ||
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+ | RE Upright Spikes: They're are only effective if something falls on them, right? They don't slow and certainly don't hurt anything just walking through them? -[[User:EarthquakeDamage|EarthquakeDamage]] 02:35, 10 November 2007 (EST) |
Revision as of 07:35, 10 November 2007
Couldn't one generate a mild supplementary food source by putting cage traps out on the map at random? Or create rows of them to catch aggressive creatures that are chasing down a fleeing dwarf. The ability to place them on the surface has some interesting possibilities. Kefkakrazy 04:45, 4 November 2007 (EST)
Will berserk dwarves set off pressure plates? Toady mentioned he was going to stop that from happening VengefulDonut 19:39, 4 November 2007 (EST)
Does triggering an upright spike with a lever make it retract? I am testing this now.
Will flooding a spiked pit break or cancel the spike trap? I'd test this, but I don't have the channel dug in yet. --Xazak 18:30, 5 November 2007 (EST)
I'm pretty sure the "corpse stuck in trap" chance is 50%, according to Toady either on IRC or some forgotten forum post a few months back. I really can't remember for sure. -EarthquakeDamage 02:31, 10 November 2007 (EST)
RE Upright Spikes: They're are only effective if something falls on them, right? They don't slow and certainly don't hurt anything just walking through them? -EarthquakeDamage 02:35, 10 November 2007 (EST)