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Difference between revisions of "v0.34 Talk:Health care"

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This article states, "The Chief Medical Dwarf only enables the Health status screen, so long as the CMD's Diagnosis skill is Novice or greater."  However I'm sure that the second I put my dwarf with zero diagnosis ability as the CMD, I got the health status screen.  Right now, my CMD is 'dabbling' in diagnosis and I have that screen.  So the wiki seems wrong here.
 
This article states, "The Chief Medical Dwarf only enables the Health status screen, so long as the CMD's Diagnosis skill is Novice or greater."  However I'm sure that the second I put my dwarf with zero diagnosis ability as the CMD, I got the health status screen.  Right now, my CMD is 'dabbling' in diagnosis and I have that screen.  So the wiki seems wrong here.
 +
:Same here. I was confused when I first read that too, but forgot to change it. It may be that it was the case in an earlier v0.34 version, since I can't find it in [[v0.31:Health care|the v0.31 article]]. --{{User:Lethosor/sig}} 20:16, 7 May 2013 (UTC)

Revision as of 20:16, 7 May 2013

Possible bug

My dwarves seem extremely hesitent to store materials. Particularly pig tail fiber threaf even though it is the only thread available and it is available in large quantities. They also ignore storing crutches and splints. They are also placing items on top of the coffers instead of in them.

A lot of my injured dwarves don't seem to properly enter the "rest" state/job once moved to a hospital bed; instead they will just lie there, getting progressively more hungry/thirsty/weary/unhappy until death eventually claims them. 111.69.12.2 05:35, 21 April 2012 (UTC)

Clarity

It looks like there is a major contradiction on two sections of the page. In 'Setting up' it says you don't need to place a stockpile, just put containers in the zone. Farther down in 'Tips' it says don't ever place containers in the zone because they're bugged. I don't know what to believe. Hesuchia 19:04, 18 June 2012 (UTC)

This is actually due to a fairly recent (v0.34.08) change in how much can be stored in containers, which causes them to hold a lot more than before. Because of this, and the bug where hospitals may store way more than they are set to, it means you can now easily end up with a ton of supplies stored in your hospital. Containers are easy to set up, and if you have plenty of supplies this isn't a problem, but if you want better control over hospital stocks you have to use stockpiles instead, though this requires more micromanagement. In short, there isn't really a "best" way to do this now, just two different ways depending on whether you prefer "easy but imprecise" or "precise but requires more work". I'd clarify this myself, but I don't quite know how to describe a proper stockpile setup, since I just use the container method. For a beginner, I'd say use the container method, but periodically check the hospital stocks to make sure they aren't too far off. -- HiEv 21:03, 18 June 2012 (UTC)

Dwarf ignored by doctor and dwarves in Hospital

2 marksdwarves got injured during a siege, they where both brought down to my fully stocked and geared hospital. My lone doctor fixed up one of the dwarves, but then ignored the other.

I was able to fix this by removing the bed the patient was on (optional?) and then removing the hospital zone. Immediatly, dwarves came in to feed the guy and my doctor did his magic on him. -- 173.176.54.9 18:33, 22 July 2012 (UTC)

Reliable means of generating hospital work in 34.11

Using a pool meeting area as described in Swimmer, with the lower level as such

 ++++   - pool contines, ramp(s) at or near end
╚╦BB╦╝  - bars/grates
 ║/\║   -\
 ║\/║   - bridge (raises ↑)	
 ║++║
 ╠═+║
 ║▲╔╝   - ramp is needed for dwarves who pass through the bars after colliding with them
 ╚═╝

results in some dwarves (approx 1/250 trips off the ledge) receiving compound fractures of fingers and toes. This gets you diagnosis, surgery, bone setting, suturing and dressing jobs for each dwarf, and none suffer impaired grasping/walking (the possibility of infection is of course present). Use a lever to control the bridge and a water source from the far end of the pool to enable/disable a supply of injured dwarves. 69.151.56.105 21:06, 23 August 2012 (UTC)

Dwarfs treated outside the hospital zone/without beds/tables (Bug?)

After a fight with goblins, one of my dwarfs lay on the other side of the river. I had a functional hospital, doctors and enough "nurses" to recover him. But because there was no bridge they couldn't carry him(apparently they can't swim an carry a patient). But instead of letting him die, they brought water and food and my doctors ran across the whole map to treat him. After the last dressing he got up, swam through the river and got back to training in my barracks.

In a different fortress an injured dwarf reached the hospital before it had beds. So he lay on the floor and was treated there even after the beds were placed.

Did someone experience something similar? Is it a bug? I may try to recreate this but i must think of a way to injure my dwarfs first :-)

8 bags??

I am curious what's the reasoning here. My hospital has one bag and material still gets overstored - and my hospital (as far as that statement makes sense) works fine. --Old Ancient 01:16, 31 March 2013 (UTC)

Chief Medical Dwarf enabling the Health status screen?

This article states, "The Chief Medical Dwarf only enables the Health status screen, so long as the CMD's Diagnosis skill is Novice or greater." However I'm sure that the second I put my dwarf with zero diagnosis ability as the CMD, I got the health status screen. Right now, my CMD is 'dabbling' in diagnosis and I have that screen. So the wiki seems wrong here.

Same here. I was confused when I first read that too, but forgot to change it. It may be that it was the case in an earlier v0.34 version, since I can't find it in the v0.31 article. --Lethosor (talk) 20:16, 7 May 2013 (UTC)