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Difference between revisions of "v0.34:Graphics set repository"
(→16×16 square graphics sets: add Obsidian set) |
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| comments = Last updated: May 22, 2013 | | comments = Last updated: May 22, 2013 | ||
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}} | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}} | ||
+ | |||
+ | ===Obsidian Graphics Set=== | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Obsidian Graphics Set.png|256px]] | ||
+ | [[File:Obsidian Graphics Set Dwarves Sheet.png]] | ||
+ | | download link = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page] | ||
+ | | author = [[User:Obsidian Soul|Obsidian Soul]] | ||
+ | | sprite = 16×16 | ||
+ | | resolution = 1024×768 or higher | ||
+ | | current version = 0.5 | ||
+ | | df compatible = 0.34.11 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: June 8, 2013 | ||
+ | This is a "variant" of Phoebus' Graphics Set with almost all of the tiles replaced. It focuses on stylized realism to give a more "medieval" atmosphere to the game.}} | ||
==14×16 non-square graphics sets== | ==14×16 non-square graphics sets== |
Revision as of 22:33, 7 June 2013
This article is about an older version of DF. |
18x18 square graphics sets
Ironhand and Wormslayer's Graphics Pack
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CLA's ASCII-like Graphics Set
270px |
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16×16 square graphics sets
Phoebus' Graphics Pack
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Mayday's Graphic Set
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for linux and mac, there's an install script out there which applies a diff to the current DF installation, see http://github.com/rofl0r/df-mayday. it worked with 0.31.25 on linux. the way it works is a diff file with a little context, so it can in theory be applied to any new DF version, as long as the raws aren't changed too heavily. the diff file used didn't need a single change in .14-.25. additionally, it automatically fixes accented characters used in names, to look better with the tileset.
Worth noting is that the download from Mayday's website has the music files removed. If you want music in the game you will need to add these from the ordinary release into the correct folder (data\sound). Question: How do i install my saves from previous versions to this version of DF?
Geoduck's 16x16 Graphics Set
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Obsidian Graphics Set
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14×16 non-square graphics sets
12×12 square graphics sets
Geoduck's 12x12 Graphics Set
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