v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Armok"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎...Yet.: auto -> scroll)
(+)
Line 131: Line 131:
 
</pre></div>
 
</pre></div>
  
Original creature design taken from GenericOverusedName on the Bay12 Forums. ([http://www.bay12forums.com/smf/index.php?topic=45820.45 Source])
+
Original creature design taken from GenericOverusedName on the Bay12 Forums. ({{f|45820.45}})
  
 
[[Category:Lore]]
 
[[Category:Lore]]
 
[[Category:World]]
 
[[Category:World]]

Revision as of 03:47, 26 July 2013

Armok, God of Blood, is the name of the mythical godhead in Dwarf Fortress, around whom the game is loosely based. Some have speculated that the player is Armok, since the dwarves are slaves to the player.

According to the lore of Dwarf Fortress' prequel, Slaves to Armok: God of Blood, Armok is the creator of the world and the in-game explanation for the random world generation:

"Armok, the God of Blood, is just about the only constant in these chaotic random universes. A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged."

"The destruction of the world by Armok will arise inevitably in most game worlds. As civilizations spread and the frontier closes, the world will start to look homogeneous. Armok, looking upon this decadence in disgust, will reform the world. Basically, when the universe has become too boring, it will be changed."

Armok does not appear as a deity available for worshipping in Dwarf Fortress worlds... yet.

Name Origin

The name of the Dwarven God comes from the variable "arm_ok", which is from Tarn Adams's fantasy game, Dragslay (an early precursor of Dwarf Fortress). The variable was used to count the number of arms left, for inventory purposes. (Source)

...Yet.

Copy this into any creature file in the raws, and play with your very own avatar of the God of Blood! Shoots fireballs, smites heretics with dragonfire, and slays mortal creatures with a single touch!

[CREATURE:ARMOK]
	[DESCRIPTION:The blood god is risen.]
	[NAME:avatar of armok:avatars of armok:avatar of armok]
	[TILE:'A'][COLOR:4:0:1]
	[BODY:HUMANOID_SIMPLE]
	[EXTRAVISION]
	[NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOPAIN]
	[NOEMOTION][NOSTUCKINS][NOTHOUGHT][NOEXERT][NOFEAR][NO_DRINK][NO_EAT][NO_SLEEP]
	[NO_GENDER]
	[PARALYZEIMMUNE][WEBIMMUNE]
	[NOT_LIVING][NO_AGING]
	[BUILDINGDESTROYER:2][NOT_BUTCHERABLE]
	[SWIMS_INNATE][SWIM_SPEED:2000]
	[SPEED:500]
	[CANOPENDOORS][CAN_LEARN]
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]
	[NO_CONNECTIONS_FOR_MOVEMENT]
	[EQUIPS]
	[PREFSTRING:omnipotence]
	[FIREIMMUNE]
	[FLIER]
	[NATURAL_SKILL:MELEE_COMBAT:16]
	[NATURAL_SKILL:RANGED_COMBAT:16]
	[NATURAL_SKILL:WRESTLING:16]
	[NATURAL_SKILL:BITE:16]
	[NATURAL_SKILL:GRASP_STRIKE:16]
	[NATURAL_SKILL:STANCE_STRIKE:16]
	[NATURAL_SKILL:DODGING:16]
	[NATURAL_SKILL:MISC_WEAPON:16]
	[NATURAL_SKILL:AXE:16]
	[NATURAL_SKILL:SWORD:16]
	[NATURAL_SKILL:DAGGER:16]
	[NATURAL_SKILL:MACE:16]
	[NATURAL_SKILL:HAMMER:16]
	[NATURAL_SKILL:SPEAR:16]
	[NATURAL_SKILL:CROSSBOW:16]
	[NATURAL_SKILL:SHIELD:16]
	[NATURAL_SKILL:ARMOR:16]
	[NATURAL_SKILL:SIEGECRAFT:16]
	[NATURAL_SKILL:SIEGEOPERATE:16]
	[NATURAL_SKILL:BOWYER:16]
	[NATURAL_SKILL:PIKE:16]
	[NATURAL_SKILL:WHIP:16]
	[NATURAL_SKILL:BOW:16]
	[NATURAL_SKILL:BLOWGUN:16]
	[NATURAL_SKILL:THROW:16]
	[TISSUE:ADAMANTINE]
		[TISSUE_NAME:adamantine:NP]
		[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
		[MUSCULAR]
		[FUNCTIONAL]
		[STRUCTURAL]
		[RELATIVE_THICKNESS:1]
		[CONNECTS]
		[TISSUE_SHAPE:LAYER]
	[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]
	[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
		[STATE_NAME:ALL_SOLID:touch of death]
		[STATE_ADJ:ALL_SOLID:touch of death]
		[STATE_NAME:LIQUID:touch of death]
		[STATE_ADJ:LIQUID:touch of death]
		[STATE_NAME:GAS:touch of death]
		[STATE_ADJ:GAS:touch of death]
		[PREFIX:NONE]
		[ENTERS_BLOOD]
		[SYNDROME]
			[SYN_NAME:curse of the blood god]
			[SYN_AFFECTED_CLASS:GENERAL_POISON]
			[SYN_IMMUNE_CREATURE:ARMOK:ALL]
			[SYN_INJECTED]
			[CE_NECROSIS:SEV:1000:PROB:100:BP:ALL:START:30:PEAK:60:END:1200]
	[BODY_SIZE:0:0:250000]
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
	[CAN_DO_INTERACTION:MATERIAL_EMISSION]
		[CDI:ADV_NAME:Hurl fireball]
		[CDI:USAGE_HINT:ATTACK]
		[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
		[CDI:FLOW:FIREBALL]
		[CDI:TARGET:C:LINE_OF_SIGHT]
		[CDI:TARGET_RANGE:C:15]
		[CDI:MAX_TARGET_NUMBER:C:1]
		[CDI:WAIT_PERIOD:1]
	[CAN_DO_INTERACTION:MATERIAL_EMISSION]
		[CDI:ADV_NAME:Smite]
		[CDI:USAGE_HINT:ATTACK]
		[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
		[CDI:FLOW:DRAGONFIRE]
		[CDI:TARGET:C:LINE_OF_SIGHT]
		[CDI:TARGET_RANGE:C:15]
		[CDI:MAX_TARGET_NUMBER:C:1]
		[CDI:WAIT_PERIOD:1]
	[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
		[ATTACK_SKILL:GRASP_STRIKE]
		[ATTACK_VERB:touch:touches]
		[ATTACK_CONTACT_PERC:100]
		[ATTACK_PENETRATION_PERC:100]
		[ATTACK_FLAG_WITH]
		[ATTACK_PRIORITY:MAIN]
		[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
	[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:ADAMANTINE]
	[ITEMCORPSE_QUALITY:5]

then copy this into entity_default.txt to play as the Blood God Incarnate in adventure mode. Don't worry, they won't appear in fortress mode or worldgen... yet.

[ENTITY:CHEATER]
	[ADVENTURE_TIER:4]
	[INDIV_CONTROLLABLE]
	[CREATURE:ARMOK]

Original creature design taken from GenericOverusedName on the Bay12 Forums. (link)