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Difference between revisions of "User:BenLubar/save research"
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if C is 0x00, this book is bound with an INORGANIC material. | if C is 0x00, this book is bound with an INORGANIC material. | ||
if C is 0x03, this book is bound with green glass and D is -1. | if C is 0x03, this book is bound with green glass and D is -1. | ||
− | if C is 0x04, this book is bound with | + | if C is 0x04, this book is bound with clear glass and D is -1. |
+ | if C is 0x05, this book is bound with crystal glass and D is -1. | ||
if C is 0x15 or 0x16, this book is bound with CREATURE bone. | if C is 0x15 or 0x16, this book is bound with CREATURE bone. | ||
+ | if C is 0x17, this book is bound with CREATURE cartilage. | ||
if C is 0x19, this book is bound with CREATURE teeth. | if C is 0x19, this book is bound with CREATURE teeth. | ||
+ | if C is 0x23, this book is bound with CREATURE spleen. | ||
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather. | if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather. | ||
if C is 0x27, this book is bound with CREATURE shell. | if C is 0x27, this book is bound with CREATURE shell. | ||
+ | if C is 0x28, this book is bound with CREATURE feather. | ||
if C is 0x29, this book is bound with CREATURE hoof. | if C is 0x29, this book is bound with CREATURE hoof. | ||
if C is 0x2a, this book is bound with CREATURE ivory. | if C is 0x2a, this book is bound with CREATURE ivory. | ||
− | if C is 0x1a4, this book is bound with PLANT | + | if C is 0x1a4, this book is bound with PLANT wood. |
if C is 0x1a5, this book is bound with PLANT fiber. | if C is 0x1a5, this book is bound with PLANT fiber. | ||
Revision as of 00:46, 31 January 2014
Partly based on User:Rick/Save research and User:Andux/Format research.
Primitives
intn | an n bit little endian two's complement signed integer |
---|---|
uintn | an n bit little endian unsigned integer |
string | uint16 (length) followed by length bytes of CP437-encoded text. |
list of type | uint32 (count) followed by count elements of type. can be nested. |
n-array of type | n elements of type. n is always a constant. |
optional type | uint8 (flag); if flag is 0, nothing follows; if flag is 1, an element of type type follows. |
mapping from type1 to type2 | uint32 (count) followed by count instances of a type1 followed by a type2, alternating. |
Data structures
name
string | first name |
---|---|
string | nickname |
7-array of int32 | word index (index into WORD string table or -1) |
7-array of uint16 | word form |
uint32 | language (index into TRANSLATION string table) |
int16 | unknown |
version header
uint32 | version (this page only concerns version 1404) |
---|---|
uint32 | compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with DEFLATE |
uint32 | length. only present when compression is nonzero. |
Files
world.dat
world header
version header | version header |
---|---|
uint16 | always zero?[Verify] |
23-array of int32 | unknown |
optional name | the English part of the world name, like "The Realm of Daggers" |
uint8 | unknown |
int16 | unknown |
3-array of int32 | unknown |
string | the gibberish part of the world name, like "Thadar Rabin" |
4-array of list of list of string | generated raws: inorganic, item, creature, interaction |
20-array of list of string | string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables. |
mapping from uint32 to uint32 | unknown |
uint32 | always zero?[Verify] |
14-array of list of uint32 | unknown |
books
Still working on this; here's what I have so far:
the byte sequence d0 8a d0 8a d0 8a 00 00 a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A) there are 48 bits, all of them zeroes. there's a 32 bit integer that monotonically increases. (B) the following 32 bit integers: 0, 1, 1. B is repeated. the following 32 bit integers: -1, -1, 1. 24 bits, all of them zeroes. the 16 bit integer 0x2742 (ASCII B', which looks like "Book"(?)) the following 32 bit integers: 0, 0, -1. 16 bit integer. (C) if C is 0x00, this book is bound with an INORGANIC material. if C is 0x03, this book is bound with green glass and D is -1. if C is 0x04, this book is bound with clear glass and D is -1. if C is 0x05, this book is bound with crystal glass and D is -1. if C is 0x15 or 0x16, this book is bound with CREATURE bone. if C is 0x17, this book is bound with CREATURE cartilage. if C is 0x19, this book is bound with CREATURE teeth. if C is 0x23, this book is bound with CREATURE spleen. if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather. if C is 0x27, this book is bound with CREATURE shell. if C is 0x28, this book is bound with CREATURE feather. if C is 0x29, this book is bound with CREATURE hoof. if C is 0x2a, this book is bound with CREATURE ivory. if C is 0x1a4, this book is bound with PLANT wood. if C is 0x1a5, this book is bound with PLANT fiber. 32 bit signed integer. (D) D is the index into the string table mentioned by C that further describes the material binding the book. For example, if the INORGANIC string table has "QUARTZITE" in position 178 and C=0, D=178, this book is bound with quartzite. the following 16 bit integer: -1. 16 bit integer. (G) if G is 0, this is a book and the string H is a title. if G is 5, this is a slab and the string H is a description. A will have the 0x800 bit set iff G is 5. the following 16 bit integers: 0, 0. 32 bit integer. (E) the following 32 bit integer: -1. 32 bit integer (bitfield). (F) if F & 2, 74 bytes (TODO) if F & 1, 40 bytes (TODO) a string. (H) if A & 0x800 six bytes