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Difference between revisions of "40d Talk:Weapon"
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Did you actually read the tables? It does 10 more damage, and is the same in everything else. Dwarves can't become lashers. There are no lasher option in the military settings... --[[User:Nitem4re|Nitem4re]] 14:13, 4 December 2007 (EST) | Did you actually read the tables? It does 10 more damage, and is the same in everything else. Dwarves can't become lashers. There are no lasher option in the military settings... --[[User:Nitem4re|Nitem4re]] 14:13, 4 December 2007 (EST) | ||
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+ | ==Unorthodox Weapons== | ||
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+ | Is there any information on unorthodox weapons such as coins and loincloths? For instance, are the material and crafting value taken into account, and what is the base damage of the item? |
Revision as of 09:13, 13 February 2008
Are the bows and blowguns melee or ranged? -- Bovinepro
- Both. When they run out of ammo the dwarves will beat their enemies to death with their bows. The listed damage is for when that happens. --Ikkonoishi 17:15, 4 November 2007 (EST)
What about damage done by artifact weapons? Is it x2 like masterwork items?
- The exact damage bonus granted by artifact weapons is unknown, though it's quite likely much higher than a masterwork, if the value is any indicator. It's difficult to determine the exact bonus, as it's not in the raws, Toady hasn't told us, and it's very difficult to gauge exactly how much damage a weapon is dealing due to how little is known about the combat calculations in general. --Hesitris 07:31, 18 November 2007 (EST)
Conflicting Info?
Earlier on, we say that dwarves can't wield bows because they are too big. Down in the tables, the bow is listed as two handed and not unwieldable. Need to correct one or the other (I'm too lazy to verify that in the current version bows are still unwieldable.) --TheUbie 06:20, 28 November 2007 (EST)
- Well, a bow is two handed and unwieldable to dwarves, do you mean in adventure mode with humans/elves? I think most of this data is fortress mode specific. --Gotthard 18:15, 28 November 2007 (EST)
- I didn't write the article, so I don't know it's original intention, however there are other weapons that can be wielded 2 handed by humans and others in adventure mode, but are listed as unweildable by dwarves. Need to choose to make the table fortress specific, adventure mode specific, or add another col and make it specific to both. As it stands now, it doesn't make sense. --TheUbie 18:54, 29 November 2007 (EST)
- I'm almost certain this is dwarf specific, because I had some goblin axemen siege my base, and one of them was wielding a great axe in one hand, and a shield (not even a *buckler*) in the other hand. I think I saw the same thing with a halberd, but a pike was multigrasped. Looks like goblins have a lot more options than our poor dwarves. --Gotthard 12:16, 30 November 2007 (EST)
Pike
I been able to wield a bronze pike with an adventurer in 23a and it was quite deadly. This need to be verified. Maybe there is a strength requirement? --Eagle of Fire 14:43, 28 November 2007 (EST)
Whips and scourges
So, I'm guessing that you can't assign dwarves to use whips and scourges unless you've traded for one, right? And on the article for Scourge it says it's deadlier than a whip (which currently has no page)... Does that mean scourges are better in every way? What's worse? --Penguinofhonor 21:03, 1 December 2007 (EST)
Did you actually read the tables? It does 10 more damage, and is the same in everything else. Dwarves can't become lashers. There are no lasher option in the military settings... --Nitem4re 14:13, 4 December 2007 (EST)
Unorthodox Weapons
Is there any information on unorthodox weapons such as coins and loincloths? For instance, are the material and crafting value taken into account, and what is the base damage of the item?