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Difference between revisions of "40d:Memory hacking/v0.27.169.33a"
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m (→Addresses: Whoops.) |
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Line 55: | Line 55: | ||
| [[Memory hacking#Vector|vector]] | | [[Memory hacking#Vector|vector]] | ||
| This is the creature list that 'Current unit focus' indexes into, unlike previously stated. | | This is the creature list that 'Current unit focus' indexes into, unlike previously stated. | ||
+ | | <code>01416A48</code> | ||
|} | |} |
Revision as of 14:41, 5 November 2007
Addresses
Name | Size | Type | Notes | Offset |
---|---|---|---|---|
Art defacement malus | 4 | long | normally -1000 (18 FC FF FF) | 0079DC2F
|
Current unit focus | 4 | long | Indexes into the full creature list. | 00C2F548
|
Current year | 00C34378
| |||
Map menu state | 4 | long | The current state of the menu when viewing the map normally in Dwarf Fortress. 0x16 when in 'View Units' mode, other values unknown.
|
123B65C
|
Dwarf race ID | As in the race identifier in the creature structure. | 01237AD0 (probably)
| ||
Creature vector | vector | There are actually multiple creature vectors, but this has all of them. | 01416A38
| |
Another creature vector | vector | This is the creature list that 'Current unit focus' indexes into, unlike previously stated. | 01416A48
|
Creature Structure
Offset | Size | Type | Name | Notes | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x0000 |
4 | Vptr | Virtual function table pointer | |||||||||||||||
0x0004 |
24 | string | First name | |||||||||||||||
0x0020 |
24 | string | Nickname | |||||||||||||||
0x0070 |
24 | string | Custom profession name | |||||||||||||||
0x0088 |
2 | Type ID #1 | Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete. | |||||||||||||||
0x008A |
2 | Type ID #2 | ||||||||||||||||
0x008C |
4 | Creature Race | A6 is the dwarf default (this may be different if the user has a mod installed) | |||||||||||||||
0x00AC |
2 | X Coordinate | Cells east of the west side | |||||||||||||||
0x00AE |
2 | Y Coordinate | Cells south of the north side | |||||||||||||||
0x00B0 |
2 | Z Coordinate | Levels up from the bottom level | |||||||||||||||
0x00E4 |
4 | Flags | (1 << 1) Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set. | |||||||||||||||
0x00E8 |
4 | Flags | (1 << 7) Appears to be whether or not the creature is dead.
(1 << 17) if creature is ready for slaughter | |||||||||||||||
0x01F8 |
2 | Strange mood | 0xFFFF means no mood | |||||||||||||||
0x041C |
4 | Strength |
| |||||||||||||||
0x0420 |
4 | Agility |
| |||||||||||||||
0x0424 |
4 | Toughness |
| |||||||||||||||
0x042C |
4 | Skill Start Ptr | Start of skill list | |||||||||||||||
0x0430 |
4 | Skill End Ptr | End of skill list | |||||||||||||||
0x0458 |
102 | Labor preferences | 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. I have No idea what the last one means. | |||||||||||||||
0x0504 |
4 | Happiness level | 0 = miserable, >149 = ecstatic |