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Difference between revisions of "40d Talk:Region"
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So... what's the real difference between good and evil alignments? I mean, they alter the wildlife, sure. But it makes it sound like there's a whole "good versus evil" thing going on. --[[User:Penguinofhonor|Penguinofhonor]] 20:07, 14 November 2007 (EST) | So... what's the real difference between good and evil alignments? I mean, they alter the wildlife, sure. But it makes it sound like there's a whole "good versus evil" thing going on. --[[User:Penguinofhonor|Penguinofhonor]] 20:07, 14 November 2007 (EST) | ||
+ | :At the moment, there isn't a real difference except to alter the wildlife. Admittedly, the wildlife in evil areas DOES tend to be meaner, like undead versions of normal animals, and goblin towers, and the like. But good areas can be plenty hostile too--those unicorns are BASTARDS. --[[User:Alfador|Alfador]] 12:01, 18 December 2007 (EST) |
Revision as of 17:01, 18 December 2007
Yes, I know it's not very helpful yet, but I noticed the change to Mirthful / Joyous Wilds and thought there might be other changes, and reeeeally want to get back to finding a spot for my new fortress. Have fun! Alfador 20:58, 29 October 2007 (EDT)
So... what's the real difference between good and evil alignments? I mean, they alter the wildlife, sure. But it makes it sound like there's a whole "good versus evil" thing going on. --Penguinofhonor 20:07, 14 November 2007 (EST)
- At the moment, there isn't a real difference except to alter the wildlife. Admittedly, the wildlife in evil areas DOES tend to be meaner, like undead versions of normal animals, and goblin towers, and the like. But good areas can be plenty hostile too--those unicorns are BASTARDS. --Alfador 12:01, 18 December 2007 (EST)