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Difference between revisions of "DF2014 Talk:Material science"
Pirate Bob (talk | contribs) (Created page with "The projectile physics changed completely in 40.05, so this page needs to be updated. I made a note of this on the page. I will try to do updates after I (or others) finish ...") |
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The projectile physics changed completely in 40.05, so this page needs to be updated. I made a note of this on the page. I will try to do updates after I (or others) finish testing the new projectile physics, unless someone more talented at writing would like to update the wiki. --[[User:Pirate Bob|Pirate Bob]] ([[User talk:Pirate Bob|talk]]) 15:48, 29 July 2014 (UTC) | The projectile physics changed completely in 40.05, so this page needs to be updated. I made a note of this on the page. I will try to do updates after I (or others) finish testing the new projectile physics, unless someone more talented at writing would like to update the wiki. --[[User:Pirate Bob|Pirate Bob]] ([[User talk:Pirate Bob|talk]]) 15:48, 29 July 2014 (UTC) | ||
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+ | == Yield versus fracture == | ||
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+ | So, one thing I'm having trouble with. Shear yield versus shear fracture. Let's say, for example, you alter bone to have the same max edge as metals (10000). Now, it has 115000 shear yield and 130000 shear fracture. Meanwhile, copper has 70000 shear yield and 220000 shear fracture. Assuming their max edges where made equal, which would cut better? | ||
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+ | Does the sum of both values matter more, or is one of the two disproportionately important compared to the the other? --[[User:Valos|Valos]] ([[User talk:Valos|talk]]) 20:13, 28 March 2016 (UTC) |
Revision as of 20:13, 28 March 2016
The projectile physics changed completely in 40.05, so this page needs to be updated. I made a note of this on the page. I will try to do updates after I (or others) finish testing the new projectile physics, unless someone more talented at writing would like to update the wiki. --Pirate Bob (talk) 15:48, 29 July 2014 (UTC)
Yield versus fracture
So, one thing I'm having trouble with. Shear yield versus shear fracture. Let's say, for example, you alter bone to have the same max edge as metals (10000). Now, it has 115000 shear yield and 130000 shear fracture. Meanwhile, copper has 70000 shear yield and 220000 shear fracture. Assuming their max edges where made equal, which would cut better?
Does the sum of both values matter more, or is one of the two disproportionately important compared to the the other? --Valos (talk) 20:13, 28 March 2016 (UTC)