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Difference between revisions of "DF2014 Talk:Security design"

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Added a note at the top of general suggestions where it is eye-catching.  I dont have time to rework all the bits that need it right now, but some stuff has been outdated by jump/climb and needs to reflect the new mechanics.  I know the pages all have the migration headers anyway, but some of these tactics like fast embark moat are now actual suicide so i thought i'd point it out more specifically.  Also we can now disregard the suggestion from the previous namepsace discussion page.  The thread referred to (which was mine) is incorporated already between this page and the archery tower one, thanks whichever persons were responsible. ~~Celem
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Added a note at the top of general suggestions where it is eye-catching.  I dont have time to rework all the bits that need it right now, but some stuff has been outdated by jump/climb and needs to reflect the new mechanics.  I know the pages all have the migration headers anyway, but some of these tactics like fast embark moat are now actual suicide so i thought i'd point it out more specifically.  Also we can now disregard the pillbox suggestion from the previous namepsace discussion page.  The thread referred to (which was mine) is incorporated already between this page and the archery tower one, thanks whichever persons were responsible. ~~Celem

Latest revision as of 06:40, 12 August 2014

Added a note at the top of general suggestions where it is eye-catching. I dont have time to rework all the bits that need it right now, but some stuff has been outdated by jump/climb and needs to reflect the new mechanics. I know the pages all have the migration headers anyway, but some of these tactics like fast embark moat are now actual suicide so i thought i'd point it out more specifically. Also we can now disregard the pillbox suggestion from the previous namepsace discussion page. The thread referred to (which was mine) is incorporated already between this page and the archery tower one, thanks whichever persons were responsible. ~~Celem