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Difference between revisions of "DF2014 Talk:Hatch cover"

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I pitted an undead human maceman corpse down 1 z level into an archery target practice cell (flat 1x1 square, no ramp). Ive been unable to keep him in place as he just opens the (locked and forbidden!) gabbro floor hatch and jumps right out. The hatch is still forbidden but now reads Passable (but not captured!?). Then he easily hops over several 1 square wide trenches (again no ramps). Ive noticed a Necromancer able to hop over 1z high walls, so maybe this climbing/jumping ability is something new. Will try the pit again at 2 z deep (still 1x1 shaft) to see if that can hold him.[[User:Mesmerism|Mesmerism]] ([[User talk:Mesmerism|talk]]) 02:50, 28 October 2014 (UTC)
 
I pitted an undead human maceman corpse down 1 z level into an archery target practice cell (flat 1x1 square, no ramp). Ive been unable to keep him in place as he just opens the (locked and forbidden!) gabbro floor hatch and jumps right out. The hatch is still forbidden but now reads Passable (but not captured!?). Then he easily hops over several 1 square wide trenches (again no ramps). Ive noticed a Necromancer able to hop over 1z high walls, so maybe this climbing/jumping ability is something new. Will try the pit again at 2 z deep (still 1x1 shaft) to see if that can hold him.[[User:Mesmerism|Mesmerism]] ([[User talk:Mesmerism|talk]]) 02:50, 28 October 2014 (UTC)
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: Update: At 2z deep, the corpse was able to climb up 1 z, but not out of the hatch, so he was floating in the shaft. I was able to get the 1z deep cell to work by locking the hatch before pitting, instead of immediately after (maybe the corpses were able to get a finger in, and pry it open).[[User:Mesmerism|Mesmerism]] ([[User talk:Mesmerism|talk]]) 04:19, 28 October 2014 (UTC)

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Burst through from below?

I pitted an undead human maceman corpse down 1 z level into an archery target practice cell (flat 1x1 square, no ramp). Ive been unable to keep him in place as he just opens the (locked and forbidden!) gabbro floor hatch and jumps right out. The hatch is still forbidden but now reads Passable (but not captured!?). Then he easily hops over several 1 square wide trenches (again no ramps). Ive noticed a Necromancer able to hop over 1z high walls, so maybe this climbing/jumping ability is something new. Will try the pit again at 2 z deep (still 1x1 shaft) to see if that can hold him.Mesmerism (talk) 02:50, 28 October 2014 (UTC)

Update: At 2z deep, the corpse was able to climb up 1 z, but not out of the hatch, so he was floating in the shaft. I was able to get the 1z deep cell to work by locking the hatch before pitting, instead of immediately after (maybe the corpses were able to get a finger in, and pry it open).Mesmerism (talk) 04:19, 28 October 2014 (UTC)