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Difference between revisions of "No Stun"
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[[Creature]]s with the <tt>[NOSTUN]</tt> [[creature token#N|creature token]] cannot be [[Status icon|stunned]]. These creatures can [[gravity|fall]] multiple [[z-level]]s, suffer great [[pain]], or be injected with stunning [[venom]] without the momentary vulnerability of becoming stunned. Creatures with this token will attack relentless in combat until they are killed or knocked unconscious from pain. Luckily creatures with this token are rare. | [[Creature]]s with the <tt>[NOSTUN]</tt> [[creature token#N|creature token]] cannot be [[Status icon|stunned]]. These creatures can [[gravity|fall]] multiple [[z-level]]s, suffer great [[pain]], or be injected with stunning [[venom]] without the momentary vulnerability of becoming stunned. Creatures with this token will attack relentless in combat until they are killed or knocked unconscious from pain. Luckily creatures with this token are rare. |
Revision as of 07:15, 17 May 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Creatures with the [NOSTUN] creature token cannot be stunned. These creatures can fall multiple z-levels, suffer great pain, or be injected with stunning venom without the momentary vulnerability of becoming stunned. Creatures with this token will attack relentless in combat until they are killed or knocked unconscious from pain. Luckily creatures with this token are rare.
Interestingly, this protection does not extend to large webs; webbed creatures will still pause and trigger any traps in their current tile.